dannys-aot-configs-0.2.0.jar
Curse Maven Snippet
What's new
Danny's AOT - Configs 0.2.0
Compatibility
- Supports Danny's AoT 2.5.0 and 2.5.1. The mod is built against 2.5.1.1.
- Still loads on Danny's AoT 2.4.3. Settings for features that only exist in newer Danny's AoT versions are greyed out there instead of crashing the game.
- Existing world configs keep all their values. New settings start at Danny's AoT's own defaults.
Fixes
- Jaw and Cart Titan health: Danny's AoT 2.5.1 gave the Jaw and Cart their own health, nape-hit and stamina settings, which made them spawn with the wrong health. They now use your configured values again.
- Mario Titan: turning off "Enable pure titan spawning" now also stops Mario Titans, which spawned anyway before.
New tab: Cart Titan
- Core: max stamina, health, nape hits.
- Movement: walk speed and run speed.
- Chomp: bite damage against pure titans, bite damage against shifters, bite reach.
- Abilities:
- Smoke screen length.
- Smoke invisibility time: how long the pilot stays invisible after a smoke-screen eject.
- Boulder drop cooldown.
- Eject back launch and eject up launch: how far back and how high the pilot is thrown when steam-ejecting.
- Cannon: cooldown (the HUD bar follows it), direct-hit damage, blast power.
- Minigun:
- Damage per round against players and mobs.
- Damage per round against titan eyes.
- Heat per round and cooling per tick.
- Shift limits: limit on/off, max shifts, rolling time window and cooldown, the same as the other shifters.
- The "× Damage" balance tool works on this tab.
New tab: Weapons
- Mobile cannon: reload time, shell power, min/max elevation, traverse limit, turn speed.
- Stationary cannon: reload time, shell power, min/max elevation, turn speed, rail speed.
- Cannon shells: shell speed (the aiming arc follows it), direct-hit damage, damage to shifters, blast power, crater radius, blocks thrown by the crater, and a free cannon balls option.
- Thunder spears: blast power, fuse time, max range, flight speed, knockback radius, knockback strength.
- Flares: visible range, and visible range inside fog.
- Guns (Flintlock, Musket, Marleyan Rifle, Mauser, Anti-Titan Rifle): damage, mag size, reload time, time between shots and range for each gun. Item tooltips and the ammo display show your values.
- Marleyan bloodline gun bonus (default 1.2×). The "+20% dmg" tooltip line shows whatever you set.
- Shifter nape shot damage: how much a bullet does to a shifter's nape.
- Stick grenade: fuse time and blast power.
- Gun rules:
- Allow guns in the off-hand.
- Allow guns in titan form.
- Hold to auto-fire. Holding attack keeps firing guns and cannons, paced by their reload or fire cooldown. It's also a real gamerule,
/gamerule holdToAutoFire, and the gamerule and the toggle stay in sync.
Guns and the grenade need Danny's AoT 2.5.0+. Cannons, gun rules and cannon auto-fire need 2.5.1+.
New tab: Restrictions
Turn individual abilities on or off per server. Changes apply to online players as soon as you save.
- Titan abilities: every ability key for Attack, Jaw, Armored, Female, Beast, Colossal, Warhammer and Cart. Players who press a disabled ability get "That titan ability is disabled on this server."
- ODM skills: Torpedo Dash and Reverse Grips. Disabled skills can't be unlocked, and players who already have them lose the effect. Requires Danny's AoT 2.5.0+.
Pure Titans tab
- Titan difficulty dropdown: Easy, Medium, Hard or Hell. Takes effect immediately.
- Corpses: Keep corpses (never despawn), and corpse time in seconds.
- Spawning: Mario Titan spawn weight, and an Ogre spawning on/off toggle.
- Grab escape grace: how long titans can't re-grab a player who just cut free. Requires Danny's AoT 2.5.1+.
- Movement: new wander and chase speeds for Abnormal, Crawling Abnormal and Ogre titans.
- Abnormals still get faster in fog on top of these.
- Abnormal speeds no longer follow the Fritz speeds.
- Stats for each pure titan type: max health, attack damage, armor, follow range, and spawn chance (%).
- The 14 types are Pure, Small, Mario, Small II, Yellow, Sad, Fritz, Beard, Tropical, Abnormal, Crawling Abnormal, Crawler, Connie's Father and Ogre.
- Stat changes apply to living titans right away. Spawn chance affects new spawns only.
- Behavior:
- Eye-hit blind time and eye re-stun cooldown.
- Contact damage and contact damage interval.
- Stomp damage and stomp radius.
- Crawler bite damage and bite interval.
- Night sleep: sleep at night on/off, sleep start time, wake time.
- New Ogre section: punch/uppercut damage, ground smash damage, kick damage, parry counter damage, eat damage, nape hits.
Other tabs
- ODM: new ODM skill settings:
- XP per titan kill: base XP, XP per block of titan height, shifter multiplier, and a per-kill cap.
- Unlock costs for Torpedo Dash and Reverse Grip. The skill screen shows your costs.
- Colossal: kick rock count and steam duration.
- Warhammer: crystal tether range, meaning how far the titan can walk from its crystal.
- World: new Gamerules section for realisticODM, gunGriefing, cartAssist, beastTitanStoneReq, finiteIceburst, finiteBamboo.
- These are controlled by a "Control DAOT gamerules" switch that is off by default, so the mod never overwrites gamerules you set with
/gameruleunless you turn it on.
- These are controlled by a "Control DAOT gamerules" switch that is off by default, so the mod never overwrites gamerules you set with
- Global: an optional global player melee damage cap (off by default, default value 8). It applies on top of each titan's own player damage cap.
This mod has no additional files

