damagestats-1.3.0-1.21.1
Curse Maven Snippet
What's new
1.3.0 — UI rebuilt on a texture atlas, plus overlay quality-of-life.
- Rounded frames, dividers and icons are baked into an atlas and stretched at runtime; the UI no longer generates geometry every frame.
- Fixed inverted mouse-wheel scrolling on the statistics, history and overlay-position screens.
- New option: hide the overlay out of combat (overlayHideWhenIdle, off by default).
- The client now extrapolates DPS and combat time between server updates (clientRefreshTicks, default 10 ticks).
- Dragging the overlay in the position screen fades the whole screen out over 0.5 s so other HUD overlays stay visible, then fades back in.
- New Live DPS window slider on the overlay position screen (20-1200 ticks, default 60).
- Live DPS now divides by the time since the first hit inside the window instead of the full window.
- Version numbering follows the new scheme: 1.3.0, with the build number kept in metadata only.
1.3.0 —— 界面改为图集贴图渲染,并带来一批浮层改进。
- 圆角框、分隔线与图标烘焙进图集,运行时拉伸显示,界面不再每帧生成几何。
- 修复统计页、历史页与浮层位置页的滚轮方向反向问题。
- 新增「非战斗状态隐藏浮层」开关(overlayHideWhenIdle,默认关闭)。
- 客户端在两次服务端数据之间自行外推 DPS 与战斗时间(clientRefreshTicks,默认 10 tick)。
- 在位置页拖动浮层时整屏淡出 0.5 秒,方便对照其他模组的浮层,松手淡入。
- 位置页新增实时 DPS 窗口滑条(20-1200 tick,默认 60)。
- 实时 DPS 的分母改为「窗口内第一次命中到现在」,战斗刚开始时不再虚低。
- 版本号改用新规则:1.3.0,构建编号只保留在包内元数据。
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