This mod adds config to implement a Dark Souls‑style damage. It automatically generates five configuration files that cover: damage types, weapon damage types and their distribution, entity resistances, armor resistances, mob damage typesThese settings also apply to entities and weapons from other mods. I can't speak English. If you find bugs, tell me.
This is how to use it
1: download it and move it into mods
2: start game and create a world
3: edit the config,like
{
"weapon_distributions": {
"twilightforest:triple_bow": {
"display_name": "triple_bow",
"damage_distribution": {
"slashing": 0.0,
"blunt": 1.0,
"piercing": 0.0,
"magic": 0.0,
"fire": 0.0,
"lightning": 0.0,
"dark": 0.0,
"holy": 0.0
}
}
or
{
"entity_resistances": {
"minecraft:dolphin": {
"display_name": "dolphin",
"translation_key": "entity.minecraft.dolphin",
"modifiers": {
"slashing": 0.0,
"blunt": 0.0,
"piercing": 0.0,
"magic": 0.0,
"fire": 0.0,
"lightning": 0.0,
"dark": 0.0,
"holy": 0.0
}
}
resistances has %, 100 means 100%
distributions hasn't % 1 means 100%,you can mix different type to create a split damage weapon
ranged_damage_source has two mode
weapon and projectile
weapon means Ranged damage is determined by the weapon.
projectile means Ranged damage is determined by the projectile
just choose it in ranged_config.json

