promotional bannermobile promotional banner

damageoverhaul

This mod adds config to implement a Dark Souls‑style damage.

This mod adds config to implement a Dark Souls‑style damage. It automatically generates five configuration files that cover: damage types, weapon damage types and their distribution, entity resistances, armor resistances, mob damage typesThese settings also apply to entities and weapons from other mods. I can't speak English. If you find bugs, tell me.
This is how to use it

1: download it and move it into mods

2: start game and create a world

3: edit the config,like

{
  "weapon_distributions": {
    "twilightforest:triple_bow": {
      "display_name": "triple_bow",
      "damage_distribution": {
        "slashing": 0.0,
        "blunt": 1.0,
        "piercing": 0.0,
        "magic": 0.0,
        "fire": 0.0,
        "lightning": 0.0,
        "dark": 0.0,
        "holy": 0.0
      }
    }

or

{
  "entity_resistances": {
    "minecraft:dolphin": {
      "display_name": "dolphin",
      "translation_key": "entity.minecraft.dolphin",
      "modifiers": {
        "slashing": 0.0,
        "blunt": 0.0,
        "piercing": 0.0,
        "magic": 0.0,
        "fire": 0.0,
        "lightning": 0.0,
        "dark": 0.0,
        "holy": 0.0
      }
    }

resistances has %, 100 means 100%

distributions hasn't % 1 means 100%,you can mix different type to create a split damage weapon

ranged_damage_source has two mode

weapon and projectile

weapon means Ranged damage is determined by the weapon.

projectile means Ranged damage is determined by the projectile

just choose it in ranged_config.json

The damageoverhaul Team

profile avatar
  • 1
    Projects
  • 76
    Downloads