Adds a full progression system of armor and Reducers that cut incoming damage, trigger powerful effects, and evolve through unique crafting and upgrades.
Damage Reducer This mod was made by someone who understands the pain of getting one shot after hours of playing.
This mod was made for those other mods that are good for visuals, not so much for the gameplay.
Are you tired of playing for hours on end, and losing it all because one mod adds an overpowered mob that one shots you in full diamond? Damage Reducer was made to balance the playing field without trivializing hard encounters. This is by adding reducers, armor, enchants and special systems. The mod also adds dynamic GUI, high quality immersive sound effects and more.
Note: "Damage Reduced" is a divisor-based reduction. That means instead of subtracting a flat number, the incoming damage is divided by (1 + Reduction %). Example: 25% reduction = Incoming Damage ÷ 1.25
Note 2:
All information on how much damage you would take instead does not take in account for armor values, or the protection enchantment. It is referring to the raw damage reduction the armor/reducer provides without any extra items, or systems.
Examples for division based reduce (What the reducers use):
10% reduces 10 heart hits to 9
20% reduces 10 heart hits to 8
30% reduces 10 heart hits to 7.5
10% reduces 20 heart hits to 18
20% reduces 20 heart hits to 16.5
30% reduces 20 heart hits to 15.5
100% reduces 10 heart hits to 5
Examples for subtraction based reduce (What Minecraft uses for armor according to ChatGPT "damage = damage*(1-dmgReduce%)"):
10% reduces 10 heart hits to 9
20% reduces 10 heart hits to 8
30% reduces 10 heart hits to 7
10% reduces 20 heart hits to 18
20%reduces 20 heart hits to 16
30% reduces 20 heart hits to 14
100% reduces 10 heart hits to 0
Crafting tree:
Recharge Mechanic: Each time you're hit, your Reducer regains 1 hit after (main cooldown ÷ 3) seconds.
Core Reducers
Iron Reducer
Reduces incoming damage by 10% for 3 hits, 2% chance to reduce 4% more
10-second main cooldown after 3 hits
Without the 4% more reduce:
25 heart hit after reduction: 23
50 heart hit after reduction: 46
100 heart hit after reduction: 91
150 heart hit after reduction: 136
With the 4% more reduce:
25 heart hit after reduction: 22
50 heart hit after reduction: 44
100 heart hit after reduction: 88
150 heart hit after reduction: 132
Diamond Reducer
25% reduction for 3 hits, 7% chance to repair 10 durability on full recharge
8-second main cooldown after 3 hits
25 heart hit after reduction: 20
50 heart hit after reduction: 40
100 heart hit after reduction: 80
150 heart hit after reduction: 120
Netherite Reducer
40% reduction for 3 hits, 12% chance to give fire resistance on hit
6-second main cooldown after 3 hits
25 heart hit after reduction: 18
50 heart hit after reduction: 36
100 heart hit after reduction: 72
150 heart hit after reduction: 107
Dark Stone Ingot Reducer
55% reduction for 3 hits, 30% chance to give wither II to dealer
5.5-second main cooldown after 3 hits
25 heart hit after reduction: 16
50 heart hit after reduction: 32
100 heart hit after reduction: 65
150 heart hit after reduction: 97
Empowered Dark Stone Ingot Reducer
65% reduction for 3 hits, 40% chance to give resistance on full recharge
5.3-second main cooldown after 3 hits
25 heart hit after reduction: 15
50 heart hit after reduction: 30
100 heart hit after reduction: 61
150 heart hit after reduction: 91
Ignited Flame Reducer
72% damage reduction for 3 hits
5.2-second main cooldown after 3 hits
When broken, releases a shockwave dealing 20% of incoming damage (once per 5 min cooldown)
25 heart hit after reduction: 15
50 heart hit after reduction: 29
100 heart hit after reduction: 58
150 heart hit after reduction: 87
Special Reducers
these reducers are here for modpacks that let you get powered gems, but all the other resources are nerfed like crazy so that you can't get the core reducers
Copper Reducer
Reduces incoming damage by 7% for 3 hits 12-second cooldown 14% chance to zap attacker like thorns
25 heart hit after reduction: 23
50 heart hit after reduction: 47
100 heart hit after reduction: 93
150 heart hit after reduction: 140
Gold Reducer
Reduces incoming damage by 12% for 3 hits 6-second cooldown 20% chance to grant Speed II for 4 seconds On Hit
25 heart hit after reduction: 22
50 heart hit after reduction: 45
100 heart hit after reduction: 89
150 heart hit after reduction: 129
Redstone Reducer
Reduces incoming damage by 11% for 3 hits 9-second cooldown 14% chance to grant Strength I for 6 seconds
25 heart hit after reduction: 23
50 heart hit after reduction: 45
100 heart hit after reduction: 90
150 heart hit after reduction: 135
Lapis Reducer
Reduces incoming damage by 9% for 3 hits 11-second cooldown 14% chance to grant 5 XP when fully recharged
25 heart hit after reduction: 23
50 heart hit after reduction: 46
100 heart hit after reduction: 92
150 heart hit after reduction: 138
Emerald Reducer
Reduces incoming damage by 18% for 3 hits 8.5-second cooldown 14% chance to grant Luck I upon full recharge
25 heart hit after reduction: 21
50 heart hit after reduction: 42
100 heart hit after reduction: 85
150 heart hit after reduction: 127
Nether Quartz Reducer
Reduces incoming damage by 13% for 3 hits 9.5-second cooldown 28% chance to apply Slow Falling when hit
25 heart hit after reduction: 22
50 heart hit after reduction: 44
100 heart hit after reduction: 89
150 heart hit after reduction: 133
Armor Integration
Dark Stone Ingot Armor(No helmet)
Requires wither
Crafted by combining Netherite Armor with Dark Stone Ingots
Full Set Bonus: 25% chance for your Reducer to apply an extra 5% damage reduction
Compatible with the Empowered enchantment
Full enchanted set = 100% bonus activation chance
25 heart hit after reduction: 16
50 heart hit after reduction: 31
100 heart hit after reduction: 63
150 heart hit after reduction: 94
Empowered Dark Stone Ingot Armor
requires wither and shield rechargers
Crafted using Powered Gem Ingots + Dark Stone Ingot Armor
Full Set Bonus:
25% chance to reduce an extra 7%
1% chance to reduce ≥6-heart hits by an additional 180%
Scales up to 25% chance with full Empowered enchantment
Less than 6 heart hit:
25 heart hit after reduction: 15
50 heart hit after reduction: 29
100 heart hit after reduction: 58
150 heart hit after reduction: 87
Greater than or equal to 6 heart hit plus 7%:
25 heart hit after reduction: 9
50 heart hit after reduction: 17
100 heart hit after reduction: 35
150 heart hit after reduction: 52
Ignited Flame Armor
requires wither, shield rechargers, and dragon
Made with Ignited Flame Ingots + Empowered Armor via Dragon's Forge
Full Set Bonus:
12% chance for your Reducer to reduce an additional 9%
4% chance to reduce ≥18hp damage by an additional 240%
Less than 9 heart hit:
25 heart hit after reduction: 14
50 heart hit after reduction: 28
100 heart hit after reduction: 55
150 heart hit after reduction: 83
Greater than or equal to 9 heart hit plus 9%:
25 heart hit after reduction: 6
50 heart hit after reduction: 12
100 heart hit after reduction: 24
150 heart hit after reduction: 36
Enchantments
Armored(Treasure)
Level I: +1 max hit before cooldown
Level II: +2 max hits
Incompatible with Mending
Empowered(Treasure)
1 level only, per armor piece
Enhances set bonuses and reduction trigger rates
Special Systems
Wither’s Blessing
25% drop rate from the Wither
Adds +12% reduction for 13 hits
Visual: Pulsating purple particles
After effect ends: Applies Wither III for 12 seconds
Grants 1 Dark Stone on use
9 → Wither’s Blessing
4 → Dark Stone Block (inflicts Wither I for 15s)
1 → Dark Stone Dust
Dragon’s Heart & Burning Flame
58% drop rate from the Ender Dragon
Dragon’s Heart: Increases Reducer effectiveness by 19% for 24 hits
Afterwards, inflicts Burning Flame for 20s
Only works with Ignited Flame Armor
Incompatible with Wither’s Blessing
5-minute cooldown affects all players within 32 blocks
Burning Flame Effect:
Every 1.5s: Deals 0.0037 × remaining ticks (armor-piercing damage)
Damage increases if player has >40hp
Burning Flame (Mob Variant):
Applied when Ignited Flame Reducer explodes
0.0025 × remaining ticks, scaling higher on high-HP mobs
Crafting Progression
Dark Stone Path
Dark Stone Dust + Netherite Ingot → Unfired Ingot
Blast Furnace → Dark Stone Ingot
Used in Armor, Reducers, Blocks
Dark Stone Block inflicts Wither II for 8s on contact
Powered Gem Path
Found in deepslate in any modded or vanilla desert. Doesn't spawn in badlands though.
Combine with Gold, Dark Stone Ingot, and Powered Gem Ingot in Dragon’s Forge
Dragon’s Forge:
Must be struck by lightning during rain or thunder (or via Channeling trident)
Enchants are preserved during upgrades
Ignited Flame Ingot crafted from Unfired variant
Use to upgrade Empowered Armor and craft Ignited Flame Reducer
Shield Recharger System
Shield Recharger
4 Powered Gems + 1 Netherite Scrap
Recharges Reducers
10s cooldown per use, 2-minute main cooldown
Overuse (10x before cooldown ends):
Hunger XV, Bad Luck III, Nausea
Powered Scraps (from Recharger use):
9 → 1 Recharger
5 → Powered Gem
3 → Netherite Scrap
4 → Powered Gem Dust
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There is a system that is called: overclocking
You use it by consuming a powered gem
On consumption, you gain 40% more reduction on all core reducers higher than iron
However, most of the special reducers only gain 20%
After 1 minute, you lose half of your current hp
It is planned for "Synergy Ingots" and all things synergy to be part of this system so that you can continuously overclock your reducers. However, there will be a 'rust' system.
Also it will have the ability to enchant your items with empowered and armored, since you can't easily really find those enchants even when looking in ancient cities, you don't find any.
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Then it is planned for 'god-tier' which will reduce all incoming damage, not just entity damage, but it will be less than the main reducers.
Maybe with a certain enchantment you can get core things from powered gem ore.
GUI Indicators
Left of hotbar
Green: Ready
Orange: Near break
Red: Cooldown
Red bar = tick countdown
Wither's Blessing: Transparent purple orb
Shield Recharger use: Flash overlay
Additional Blocks
Dark Stone Dust Block
Powered Gem Dust Block
Ignited Flame Dust Block
Unfired Ignited Flame Ingot Block
Ignited Flame Ingot Block
Powered Scraps Block
Dragon's Veins Block
Advancements (Unlock as you progress)
Damage Reducers
The Power of Rage
Full Power
Overpowered
Dark Energy
The Holder Of Dark Energy
Extra Energy
Energy Addict
These Make Me Feel Funny
Just One More
The Block Of Evil
Wither's Block
Super Charged
The Devil's Enemy
The Wither's Best Friend
Armored
Armored II
Glowing Power
Fully Empowered
God Like
Full Power II
Full Power III
Explore, Mine, and Survive
Master your defense. From basic Iron Reducers to the ultimate Ignited Flame set, plan your loadout, track cooldowns, and use timing and resource management to your advantage. Whether you're tanking mobs or preparing for the next boss fight, Damage Reducer gives you the power to control the chaos.