Daisychain 1.2.0 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
Bug fixes and a friendlier server footprint. Worlds from 1.1.x load as before.
Fixed
- Next to inventories whose slots share space (like Storage Drawers), pipes no longer pull out more than fits.
- Upgrades in a broken pipe no longer vanish when the
doTileDropsgame rule is off. - Filters, Keep in source and Batch now hold on storage networks that show the next item as soon as a slot empties.
- A pipe line through a chunk that left range and came back reconnects by itself.
- Pipes no longer deliver into a chunk that is about to unload, where items could go missing.
- Claims and spawn protection: other players can no longer change sides, settings or upgrades of pipes in an area they can't build in. In adventure mode, the wrench and upgrades need build rights too.
- Pipes no longer make the server wait on chunks that are still loading.
- Redstone-controlled sides near chunk borders behave while the area loads.
- Smaller ones: a refused tier swap keeps your pipe, and a pipe removed mid-transfer stops cleanly.
Changed
- Pipes pause outside simulation distance, like furnaces and hoppers. Force-loaded chunks keep running. A long pipe line needs to be loaded along its whole length.
- Item pipes facing full storage now check once per second instead of every few ticks (server config
idle.blocked_wait_ticks, default 20, 0 turns it off). - Pipes save much less data per block.
- GuideME is now optional. With it, the guide book works as before. Without it, Daisychain runs normally and the book recipe is skipped. Removing GuideME from an existing world removes its guide books, as with any removed mod.
/daisychain statshas a new line about chunk tickets.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

