##Overview
This mod was designed to make villagers feel dynamic and alive while avoiding getting stuck with trades you don't need or cannot sell.
This mod was redesigned to be compatible with mods that replaced the "Villager" entity class. (See Compatibilities)
##Practical uses:
-Armourers and weaponsmiths reset their trades, allowing you to save your emeralds and wait for a better item before purchasing.
-Librarians will change out their books.
-Masons will change which stone variant (Granite, Diorite, or Andesite) they wish to purchase.
-Great if you want dynamic trading or wish to avoid leveling up a cartographer for a map you don't need.
##How it works:
-Must be installed on both client and server.
-Villager trades are reset every morning (Tick 0).
-Villagers do not lose their EXP or level.
-Trades are reshuffled for each level.
Example: If you have a journeyman Shepherd, you will have access to 6 trades: 2 from novice, 2 from apprentice, and 2 from journeyman.
-All villagers in active chunks will be refreshed.
##Commands:
#Force immediate reshuffle
#To enable/disable the mod
##Compatibilities
Tested with:
Guard Villagers
Quark
Alex's Mobs
Sable
[ETF] Entity Texture Features - [Fabric & Forge]
[EMF] Entity Model Features [Fabric & Forge]
Supplementaries
Create - (Chunk loading changes)

