promotional bannermobile promotional banner

DabcraftTCG

Collectable and playable TCG in Minecraft!
Back to Files

dabtcg-1.7.7.jar

File namedabtcg-1.7.7.jar
Uploaded
Jun 3, 2026
Downloads
14
Size
458.8 KB
Mod Loaders
NeoForge
File ID
8188927
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:dabcrafttcg-1551880:8188927"

Learn more about Curse Maven

What's new

Added

  • Added major Binder filtering controls: Type filter, Set filter, and Foil-only filter.
  • Added a full Binder visual refresh with stronger UI hierarchy and improved readability.
  • Added cost-aware and expanded table presentation in Deck Builder card lists.
  • Added Create set product support and placeholder texture coverage for Create pack/box/case/binder assets.
  • Added permanent-only bonus accessors for cleaner stat recomputation behavior.

Changed

  • Reworked Deck Builder into a sortable data-table style UI.
  • Expanded Deck Builder sorting/filter UX to include set-driven organization and foil workflows.
  • Updated foil indicator presentation to avoid overlapping card names and improve legibility.

Reworked

  • Reworked passive stat recomputation so permanent and temporary bonuses are handled separately.
  • Reworked board-change timing so passive recalculation now occurs immediately on BLOCK/BIOME/STRUCTURE placement.
  • Reworked Binder/Deck workflows to better support foil-aware card handling and presentation consistency.
  • Reworked multiple UI surfaces with stronger contrast, spacing, and less “flat/plain” presentation.

Fixed

  • Fixed creative-menu crash paths caused by malformed/null subtype/type/rarity card data.
  • Fixed deck-builder hover crash paths from null subtype/type rendering assumptions.
  • Fixed several null-safety issues across card tooltip/render/sort code paths.
  • Fixed binder/deck add validation issues around foil/base ID handling.

Stil working, still learning. excpect things to not work correctly and bugs
couple future things i want to add/do
 - Better way to aquire cards/packs/booster boxes
 - Master sets can be completed for in game boosts (buddycards inspired)
 - Card battling mobs (no idea how hard itd be to do this just something i think would be cool)
 - Post-game summary
 - Mob cards having accurate equipment slots (this is wired in but its not working as you can equip a mob card with unlimited equipment)
 - God  Packs
 - Legacy set obtainability
 - In game codex

This mod has no related projects