dabtcg-1.7.7.jar
Curse Maven Snippet
What's new
Added
- Added major Binder filtering controls: Type filter, Set filter, and Foil-only filter.
- Added a full Binder visual refresh with stronger UI hierarchy and improved readability.
- Added cost-aware and expanded table presentation in Deck Builder card lists.
- Added Create set product support and placeholder texture coverage for Create pack/box/case/binder assets.
- Added permanent-only bonus accessors for cleaner stat recomputation behavior.
Changed
- Reworked Deck Builder into a sortable data-table style UI.
- Expanded Deck Builder sorting/filter UX to include set-driven organization and foil workflows.
- Updated foil indicator presentation to avoid overlapping card names and improve legibility.
Reworked
- Reworked passive stat recomputation so permanent and temporary bonuses are handled separately.
- Reworked board-change timing so passive recalculation now occurs immediately on BLOCK/BIOME/STRUCTURE placement.
- Reworked Binder/Deck workflows to better support foil-aware card handling and presentation consistency.
- Reworked multiple UI surfaces with stronger contrast, spacing, and less “flat/plain” presentation.
Fixed
- Fixed creative-menu crash paths caused by malformed/null subtype/type/rarity card data.
- Fixed deck-builder hover crash paths from null subtype/type rendering assumptions.
- Fixed several null-safety issues across card tooltip/render/sort code paths.
- Fixed binder/deck add validation issues around foil/base ID handling.
Stil working, still learning. excpect things to not work correctly and bugs
couple future things i want to add/do
- Better way to aquire cards/packs/booster boxes
- Master sets can be completed for in game boosts (buddycards inspired)
- Card battling mobs (no idea how hard itd be to do this just something i think would be cool)
- Post-game summary
- Mob cards having accurate equipment slots (this is wired in but its not working as you can equip a mob card with unlimited equipment)
- God Packs
- Legacy set obtainability
- In game codex
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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