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dabaojian's dummy

This mod adds a "dummy" to the game: a static humanoid display entity that can be placed, named, skinned, and equipped in the world. You can use it to decorate buildings, showcase armor and weapons, serve as a character model or interactive display board.

Command:
/Dbjman create generates an anonymous dummy under your feet
/Dbjman create<name>Generate a dummy with a specified name under your feet
/Dbjman create<x y z>to generate anonymous dummies at specified coordinates
/Dbjman create<x y z><name>Generate a dummy with the specified name at the specified coordinates
/Dbjman list lists all the dummies and their locations in the current world
/Dbjman clean<target>Clear (remove) the specified dummy
/Dbjman namedisplay<Target>Switch the display/hide of the dummy's top name
/Dbjman onai<Target>Enable AI for the dummy (currently reserved function)
/Dbjman Off<Objective>Disable the AI of the dummy and restore static display
/Dbjman skin<Target>Open the skin selection interface of the dummy
<Objective>supports three writing styles:
@a: All mannequins
@p: The nearest dummy to you
@s: All the dummies you created yourself
Or simply enter the name of the dummy
Tip: There will be particle effects and sound prompts when creating and clearing dummies.

Equip the dummy: 
Right click on the dummy (without stealth) to open the equipment interface, which has 5 equipment slots:
Helmet (Top)
cuirass
shin guard
boots
Master hand (used to hold swords, weapons, or any item you want the dummy to hold)
After putting the item in, the dummy will display this set of equipment on the model. On the left side of the interface is the dummy equipment slot, and on the right side is your own backpack, which can be directly dragged or Shift+clicked to move items back and forth.

Skin the dummy:
Hold down the stealth key (Shift) and right-click on the dummy to open the 'Skin Selection' interface. The interface is divided into two parts: top and bottom
Server skin (top half, yellow title): PNG image placed in the server config/dbjman folder, visible to all players. After clicking, the skin of the dummy will be permanently recorded and synchronized to all players.
Client skin (bottom half, blue title): PNG images placed in the config/dbjman folder on your own computer, visible only from your own perspective and will not affect the appearance of the dummy as seen by others.
The interface supports scrolling through pages, and you can also click the "▲" and "▼" buttons to scroll and browse.

How to load skin?
Just put the image in the config/dbjman folder, and the extension must be. png (any file name will automatically remove the. png suffix and display it in the list):
Server folder: located in the config/dbjman directory of your Minecraft server (or the version directory corresponding to the single player archive). The image placed inside will become a 'server skin' that everyone can see.
Client folder: config/dbjman in your own game directory. The image placed inside becomes the 'client skin', which only you can see for yourself.
Explanation: The images in this Mod are not the kind of online skins that require "uploading on the skin site first and then synchronizing into the game", but can be directly used by putting the image files into the game folder. After putting it in the folder, reopening the skin interface will automatically recognize the new image.
Tip: The size of a single skin image should not exceed 512KB (regular 64 × 64 or 128 × 128 skins are much smaller than this value). If the total size of the images in the server folder is too large, the parts that exceed the limit will not be distributed, and all skins may not be visible in the list.

Remove the dummy:
/Dbjman clean<target>can remove dummies. This command requires administrator privileges (Level 2, usually referring to server administrator/OP).

Notes:
The dummy will not drop equipment: When the dummy is removed, the equipment worn on it will not fall off, so please confirm that you are using the props you are willing to hand over before putting equipment on the dummy. To retrieve the equipment, right-click on the interface and take it away.
Require command permission: clean requires administrator permission; Enable 'cheat allowed' in the single player world or have the corresponding permissions on the server to use all commands.
Name cannot be repeated: When creating a dummy, if there is already a dummy with the same name, the creation will be rejected.
The AI switch is a reserved function: currently, onai/off-ai is only a switch that does not cause the dummy to move or behave, and is an interface reserved for future expansion.
In the server, the client skin only applies to itself: To make sure everyone can see a certain skin, please put the image in the config/dbjman folder on the server, not in your own computer folder.

 

Known issues:
Invalid target selector appears when using/dbjman create command

The dabaojian's dummy Team

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