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D-Tap Helper

This mod helps you double-tap, a crystal PvP technique used to kill someone while they’re holding a totem.
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dtab-helper-1.4.jar

File namedtab-helper-1.4.jar
Uploader
xNyveXxNyveX
Uploaded
Nov 7, 2026
Downloads
34
Size
144.2 KB
Mod Loaders
Fabric
File ID
9492315
Type
R
Release
Supported game versions
  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:d-tap-1780088:9492315"

Learn more about Curse Maven

What's new

Changelog

[1.4] - Changes since 1.3

Added

  • A configurable helper on/off keybind beside the toggle button. It works while playing when no screen is open and is saved in the config.
  • An enabled/disabled notification in the bottom-right corner after using the toggle keybind.
  • A blue resize handle with ring sizes adjustable from 16 to 256 px.

__Pictures:__

Toggle OFF Toggle ON

Main GUI

Changed

  • Renamed the editor button to EDIT COOLDOWN RING and moved RESET into the editor; reset restores the default position and size.
  • The resize handle appears when hovering over the ring. Dragging the ring moves it; dragging the handle resizes it. Position and size save when leaving the editor.
  • Resizing follows the mouse distance from the center: inward makes the ring smaller, outward makes it larger.
  • Added a closed circular track to keep the ring seam closed in the editor preview.
  • Consolidated logs under the mod logger. Config and toggle events use INFO, invalid config uses WARN, and optional debug details can be enabled with -Ddtabhelper.debug=true.

Fixed

  • Clicking the empty center of the ring now starts moving it.
  • Fixed ring movement jumping toward the upper-left by using scaled cursor deltas for dragging.
  • Fixed move and resize dragging so they cannot trigger each other.

[1.3] — Changes since 1.2

Added

  • An icon-free cooldown ring around the crosshair, showing progress while the helper checks the follow-up crystal's damage window.
  • A Move Ring editor. Drag the ring to reposition it; the position is saved in the config.

Changed

  • Styled the ring as a smoother, translucent white glass effect, with no item icon.
  • Added a faint full-circle track beneath the progress indicator to keep the ring closed at the top.

Fixed

  • Fixed texture sampling so the full cooldown image is drawn.
  • Limited the in-game ring to times when a matching follow-up crystal is present and being checked; it hides when that crystal is gone or no check is active.

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