Czarco's ChemistryCraft

Bringing Chemistry to Minecraft

This mod adds all the chemical elements on the Periodic table to Minecraft. From Hydrogen to ognesson. Many of the new ores will be found in their naturally occurring ores. If you want Lithium you will need to mine Pegmatite. if you need flourine you will need to mine fluorite. If you need Vanadium you will need to mine Vanadinite. the minerals present will resemble their earthly counterpart. Vanadinite is red with black spots. Pegmatite is yellow with black spots and Fluorite is bright purple, green and black and emits its own light.

 Some elements will need to be acquired from the air such as hydrogen, helium, Neon, and oxygen. all elements past 100 will need to be acquired in a particle accelerator. Some of the new machines that one can expect will be particle accelerators which will allow one to break down elements into proton and neutrons so one can create other elements as needed. If you want more Gold you can simply place a little fermium into the particle accelerator and after breaking it down you can then make gold from the protons. Just be careful about Isotopes. If you are interested in building a Fission reactor using Uranium you will need uranium 235 as uranium 238 is not fissile.

  I plan to add other features in the future so as to bring more realism. For example if you decide to go swimming make certain you are not carrying sodium or magnesium ingots as they will explode if they come contact in water. Likewise do not build your house from Magnesium blocks because when it rains it will explode. Some element will be toxic when they are in your environment and not stores properly. Uranium needs to be stored in lead barrels or radiation will affect you and those around you. some materials such as sulfur will make mob runaway from you as it smells bad and some such as Francium will need to be stored in special containers or else it will burst into flames which cant be distinguished in fire

New technologies such as Smoke detectors and radon detectors. A smoke detector will go off when it sees fire. A radon detector will go off if it see radon which is a radio active gas which will be emitted from Granite blocks.

some elements such as Bromine, Mercury or Chlorine can be used in moats and will affect anything that falls into them. in future updates, one will be able to use elements to make solutions such as Nitric acid which will be needed to refine  Uranium to make it ready to be enriched. Hydrofluoric acid will be needed to enrich your Uranium in a centrifuge so that you can make fuel rods for your reactors. Other things such as beakers and burners will be added so you can make sulfuric acid which will be necessary for wetcell batteries or manganese dioxide which will be necessary to make Alkaline batteries for your smoke and radon detectors.

finally, I plan to add a pollution aspect. You can't simply throw your trash away anymore as something might eat it or absorb it and turn into monsters such as tangle trees or the deep ones. if you do not want those cute salmon turning into horrid fish people don't dump toxic waste into your rivers. furthermore, I plan to make it so the effects that affect humans also affect mobs who carry it in their inventory. If a zombie is carrying magnesium and falls into the water it will explode. if it is carrying helium it might float away and if it carrying neon it will glow in the dark.

currently there are no recipes for the elements so if you download the mod you can only build houses from the ore blocks. The marble which is the calcium ore might be ok but the olivine which is the ore for Magnesium will look odd unless you like a house that looks like mint chocolate chip ice cream.

The Czarco's ChemistryCraft Team

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