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CYE: Recipe Control

Change, add and disable any recipe or item with one JSON config — applied after datapacks, KubeJS and generated recipes, so your changes always win.
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cye-recipe-control-1.0.2.jar

File namecye-recipe-control-1.0.2.jar
Uploader
_MiNuS__MiNuS_
Uploaded
Oct 22, 2026
Downloads
25
Size
73.7 KB
Mod Loaders
ForgeFabricNeoForge
File ID
9290994
Type
B
Beta
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1

Curse Maven Snippet

Forge

implementation "curse.maven:cye-recipe-control-1759444:9290994"

Fabric

modImplementation "curse.maven:cye-recipe-control-1759444:9290994"

NeoForge

implementation "curse.maven:cye-recipe-control-1759444:9290994"

Learn more about Curse Maven

What's new

Changelog

1.0.2

New

  • Export for CYELauncher (and other tools): after every load and /reload the mod writes every item of the game with its name (config/cye-recipe-control/items.tsv), every item tag (tags.tsv) and the full JSON of every recipe (recipes.jsonl) — including the ones mods generate while the game loads (GregTech CEu materials and machine recipes, KubeJS). Written in the background; turn it off with "export": false in the config.
  • 1.20.1: crafting, furnace, blasting, smoking, campfire and stonecutter recipes generated by mods are exported too (the game has no recipe codec there, so the mod builds the JSON itself).

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