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Cyclic

Tools, Machines, Gear, potions, villagers, fully configurable

File Details

Cyclic-1.20.1-1.13.4.jar

  • R
  • Jan 7, 2025
  • 4.39 MB
  • 55.6K
  • 1.20.1
  • Forge + 1

File Name

Cyclic-1.20.1-1.13.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cyclic-239286:6061628")

NeoForge

implementation fg.deobf("curse.maven:cyclic-239286:6061628")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Flower patches spawned naturally in the world are now 4 times smaller.

Merged Pull request from shermanflima https://github.com/Lothrazar/Cyclic/pull/2455 Fix Dormant Creeper Spore Charm Issues

Merged Pull request from Gegy https://github.com/Lothrazar/Cyclic/pull/2456/
that fixes the following:

If a Miner fails to harvest a block (in our case, mining an instanced loot chest from Lootr), it would destroy itself. This seems to have been a mistake in the fallback case when the target fails to be mined, forcing the break on itself rather than the target.

Miner destroys itself while in a claimed chunk #2367. Fluid Collectors when unloaded would lose their size/height settings (unlike Miners).

Miners when unloaded would lose their current mined progress (unlike Fluid Collectors).

The client would crash when trying to render a shapedata block preview without both targets set. Items in cables could be pushed against an extraction cable in the fallback case where they could not travel anywhere else - this could rarely lead to output items ending up back in input slots in an unexpected way.

Mattocks behave inconsistently when used in a Miner block - as the fake player is placed at the corner of the Miner, the distance and whether in the negative/negative quadrant relative to the Miner would affect whether it applies"