File Details
cyberware-1.9.4-1.10.2-beta-0.2.1.jar
- B
- Aug 21, 2016
- 733.42 KB
- 12.1K
- 1.10.2+2
File Name
cyberware-1.9.4-1.10.2-beta-0.2.1.jar
Supported Versions
- 1.10.2
- 1.10
- 1.9.4
0.2.1
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! Fixed extra printlns
! Updated mcmod.info
0.2.0: Warranty Voiding Update
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+ Reworked textures, courtesy of Yulife!
+ First stage of progression system
~ Cyberzombies now drop "Salvaged" quality Cyberware, which has a 50% higher Tolerance cost
+ Added the Engineering Table to deconstruct and craft Cyberware
+ Added the Scanner to scan Cyberware loot for Blueprints
+ Added the Blueprint Archive and Component Box to organize Components and Blueprints
+ Added the Radio Kit and Radio Beacon to attract more Cyberzombies
+ Several Cyberware items can now be toggled
+ Hold R (by default) to open the radial menu
+ Can bind Cyberware to a keybind
+ Added Cyberzombie Brutes
+ Added two gamerules to keep or drop implanted Cyberware on death
+ Added two augments that integrate with Tough As Nails to help keep you safe in extreme temperatures
+ Added seven new augments for you to find!
+ Added the Katana, Trenchcoat, Mirrorshades, and Biker Jacket
~ Cyberzombies now spawn like vanilla mobs
~ Cyberzombies are now spookier
~ Essence is now called "Tolerance" so it's more descriptive
! Fixed rendering of Cyberlimbs with the Alex player model
0.1.13
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+ Hudlink power display now flickers under 5%, turns red under 20%
! Fixed Tesla API modid, fixing a crash. If you get a crash with this version of the mod, you're using an outdated Tesla API.
! Fixed bonelacing hearts not appearing after changing dimension.
! Fixed defibrillator not dropping from zombies
0.1.12
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! Fixed function of the Charger - should now no longer "ghost charge" on the client, leading to presumed issues when changing dimensions or relogging
! Fixed losing all augments when you travel through the End return portal
0.1.11
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! Fixed a bug related to usage of the Tesla API
! Fixed a crash with heart upgrades
0.1.10
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+ The Robosurgeon GUI has experienced several additions
+ When clicking a slot would remove or add a piece of Cyberware, this is now indicated via tooltip
+ An index page was added to the Robosurgeon including a full list of Cyberware installed and a list of changes made
+ Cyberlegs now replace the fall damage noise with a satisfying clank
~ Missing eyes and unpowered Cybereyes now don't blind players in Creative mode
~ The Neural Contextualizer now will not switch from swords
! The Creative Capacitor now actually acts as a producer in terms of GUI warnings
! Cyberarms now render correctly with the thinner (Alex) player model
! Cyberzombies no longer spawn in the Nether
0.1.9
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! The Creative Capacitor now acts as a producer in terms of GUI warnings
! Cyberware resetting now functions correctly
! Fixed hitbox for no-legged players
0.1.81
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+ Added the /clearcyberware command for server ops to clear a user's ware
+ Added a config option for a player's Essence cap and critical Essence level
+ Added a warning when a player has no installed power generation but has power-consuming ware
~ Changed behavior of the Surgery Chamber to better stop players from doing things they don't want to
0.1.7
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! Fixed a bug that prevented players from accessing the skin/muscle/bone cross cut
0.1.6
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+ Added a back button to the Surgery GUI
! Fixed a bug with the Surgery Chamber renderer that could cause a crash
0.1.5
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! Fixed a Cyberzombie performance issue
0.1.4
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! Fixed two crashes related to Cyberzombies
0.1.2
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! Fixed a crash related to the Robosurgeon on dedicated servers.
0.1.1
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! Fixed Surgery Chambers dropping an Apple instead of a Surgery Chamber. Oops!

