chromeware-1.3.0.jar
Curse Maven Snippet
What's new
Version 1.3.0 - Cyberpsychosis Overhaul, Holocalls and VFX Tweaks
Humanity and Strain
- Cyberware Capacity now determines how much humanity is lost from using implants
- The more is filled, the bigger the cost.
- Going over the limit additionally increases the penalty, multiplying the humanity loss.
- Strain from implant usage is now permanent.
- Strain from killing entities/pets is still temporary.
- Heavily nerfed the strain from implant usage down to microscopic levels.
- Removing chrome from your body converts a portion into Strain, which does go away.
- Strain now decays MUCH slower
Cyberpsychosis
- Removed thresholds for episodes.
- Cyberpsychosis episodes are now randomized and less frequent at higher Humanity.
- Added eye flickering
- At lower levels, one may see hallucinations
- At even lower levels, episodes will cause auto-attacks and deal self-damage.
Cyberpsycho
- Upon reaching 0% Humanity, you will turn into a Cyberpsycho.
- In this state, episodes are gone, but mobs around you will turn into hostile ones. Does not affect other players.
- Kill everyone around you, or risk dying. Or flee.
- Only way to go back is using a Military Grade Immunosuppressant, or dying.
Customization
- Added toggle for showing model for Sandevistan and Gorilla Arms
- Added enchantment glint toggle
- Added Optics and HUD sections
HUD Editor
- You can now resize, hide and move different HUD elements of the mod around.
Optics Section
- Added different scanner eye looks for Netrunning, Scanning and Holocalls.
- You can customize the color and position of each one
- You can also edit which pixels of your skin are considered eyes. Determines Cyberpsychosis' glitch effect.
Holocalling
- Added /call
- While in a call, all chat messages are sent to the player being called.
- Compatible with Simple Voice Chat
Breaching
- Added a short minigame when trying to quickhack a player with Self-ICE
- This is barebones, will be more in depth later. Dont you dare criticize this yet.
- Take Control is now a pre-installed quickhack that lets you remotely take over specific blocks
- Added tiny compatibility with Security Craft and Vista
Enchants
- Mantis Blades now support SWORD enchants
- Gorilla Arms now support MACE enchants
- Added 2 custom enchants, Venomous and Electric, alternatives to Fire Aspect
- Venomous deals poison damage on the target, Electric deals some true damage and has a chance to short circuit the enemy
- I will expand upon this system later, dont worry.
- All arm implants now support Fire Aspect, Venomous and Electric
Gorilla Arms
- Nerfed damage multiplier for charged attacks from 2x to 1.5x
- Shockwaves no longer deal AOE damage, only knockback
- Now have a cooldown.
- Now have functionality of Maces - charged attacks from above will do the thing.
QOL
- Cyberdeck now hides your player tag when you toggle scanner / quickhack mode
- Fullbright is now toggleable as an implant ability
- You can now use a wrench on the Surgery Chair to recline it manually.
Misc and fixes
- Tweaked scanner's effect on mobs.
- Eye scan thingy is now a bit further from the face.
- Added configuration for cyberware slots
- Added further configuration for quickhacks
- Fixed TACZ official neoforge port support.
- Fixed Gnetum cyberpsychosis bug
- Experimentally tweaked Sable rope with Sandevistan
- Fixed Extendo Grip issues with Punchy
- Fixed Surgery Chair being unusable on Sable sublevels
- Sandeivstan afterimages now have a lifetime of 10 seconds.
- Fixed gun implant recipes not loading with some mods
- Added russian translation (i didnt check it at all lmao) thanks Vinder
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