chromeware-1.2.1.jar
Curse Maven Snippet
What's new
Version 1.2.1 - Bugfixes
Hemodynamics no longer required.
Compatibilities
- Added Iron's Arms and Artifice support
- Added MrCrayfish's Gun Mod support
- Added Scorched Guns 2 Unofficial Port support
- Added Create: Gunsmithing support
- Added more proper EMF compatibility
- Added Punchy support (i dont wanna hear nothin about third person)
Fixes
- Fixed Sandevistan bullet time with airships shenanigans
- Fixed Quantum Tuner affecting weapon cooldowns
- Fixed TACZ arm shenanigans
- Fixed guns mods letting u shoot while arm implants are out (yo aint EVER pulling arm hardware out when guns are in hand now)
- Fixed Extendo Grip tweaking tf out with iron handles or whatever
- Fixed Arm implants not respecting minecraft teams
- Fixed Remote Activation not working on shit
- Fixed Sandevistan not slowing down quickhack upload speeds
Minor Additions
- Kiroshi Optics now give you fullbright.
- Kiroshi Optics now only leave their effect on for 5 seconds.
- Buffed double jump
- Tweaked Gorilla Arms' range
- Gorilla Arms can now open iron doors (cant close em tho lmfao get fucked)
- Projectile Launch System can now fire more projectiles and explosives from other gun mods
- Added /chrome install
- Added /chrome uninstall
- Reworked Titanium Bones implant to let you store items in your 2x2 crafting grid instead.
- Cyberware Capacity no longer prohibits you from installing more implants. Going over the cap adds more humanity loss.
- Increased Cyberdeck RAM
- Added configs for cyberpsychosis, immunosuppressants and quickhacks
- Arm implants now usable when riding
- Rebalanced quickhacks on bosses
This mod has no additional files

