createcybernetics-0.5.2-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
- Added warnings to the surgery UIs
- Added Energy Bar to surgery UIs
- Added modded biomes to has_structure tags for each structure (No Man's Land, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Oh The Biomes You'll Go)
- Fixed Spinal Injector tooltip
- Added new cyberpsychosis sounds and replaced one (psycho_heartbeat_glitch, psycho_drone, & psycho_breath)
- Fixed Targeting and Trajectory module not working with monovision
- Fixed hud rendering layers (works with create uis)
- Added damage overlays based on durability system
- Reworked Cybereye layout config (works with monovision and multioptics, and is much more daptable to ANY skin by allowing users to select pixels)
- Decreased Dualistic Converter output, as well as made them only allow one total, magic catalyst now has harder recipe
- Added Kerenzikov, Berserk, Heavy Knuckles, and Reinforced Tendons
- Fixed SynthSkin Recipe bug
- Removed TatHog (going to rework how tattoos are applied at some point)
- Fixed Biomonitor rendering issues? Maybe?
- Made Biomonitor bug out when rejection sets in
- Updated rejection effects
- Updated cyberpsychosis visuals (head glitching is visible to others and exclusive to lvl 3 psychosis, and eyes also glitch independently of the head now)
- Finalized Vampirism compat (vampires blood-consumption regen now causes organ replacements to fall out, replaced by default organs, which can also heal from blood consumption)
- Finalized Sculked Conversion(s) (improved abilities, reworked visuals with antlers, and made it partially worthwhile to use)
- Vampirism “vampire coughs up entire endocrine system onto the floor” bug should be fixed now
- Added Night vision effect to antlers users
- Reworked Engineering Table Deconstruction to use actual recipes instead of a randomized rule table
- Fixed Grafting Table quickMoveStack dupe glitch (probably)
- Tweaked Cyberdeck recipe in preparation for Netrunning Update
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