createcybernetics-0.5.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
- Fixed heart and organs items tooltip
- Added minor FancyMenu Compat
- Fixed Better Combat legs bug
- Added Vampirism Compat setup & UltraViolent Flashbang implant
- Added Vampyres implant
- Added special Dragoon x Faceplate overlay interaction (Adam Smasher)
- Fixed missing arms abilities (rendering and interaction with surgery table)
- Added a new ICyberwareItem method for adding group requirements to cyberwareItems
- Added Monovision
- Added Multioptics
- Fixed faceplate not dropping on death
- Added a secondary dye layer to basic Cyberlimbs (inner and outer shell) and Cybereyes (heterochromia)
- Added Navigation Chip functionality and a full minimap system
- Fixed eye modules to work with alt cybereyes
- Fixed null crash from SkinModifierManager (UltraViolent null guard added)
- Tweaked Spyder and Eclipse FBCs to include Monovision
- Fixed head outer layer for Metal Plating overlay
- Reworked custom inventory buttons
- Fixed Abandoned Laboratory structure biome spawns
- Made minimaps collect waypoints from paper maps, even explorer maps
- Fixed cybereye dyeing
- Added NeoSync compat
- Made crouching into a shell container allow the user to phase through them for bigger models
- Reworked Battery recipes to make a bit more sense (electron flow)
- Fixed Metal Detector and Dualistic Converter Tooltips
- Fixed NeoSync required crash (no longer a hard dependency)
- Implemented a configurable durability system to all implants, including default organs
- Fixed new cybereye dual dyed system not mapping with config properly
- Added a scroll function to the HUD layout config toggle sidebar
- Tweaked Isothermal Skin recipe
- Made Cyberware Toggle Wheel scroll to hover
- Fixed Netherite scrap dupe even without orange shard
- Fixed KeepInventory=ON/KeepCyberware=OFF cyberware deletion bug
- Fixed NeoSync Crash (pt 2? 3? who knows anymore)
- Fixed durability based implant stacking bug
- Added a basic repair system (can diversify in the future)
- Utilized repair system to add some specific repair items for specific implants
- Fixed SynthSkin x Faceplate bug
- Optimized Navigation Database by indexing visible map tiles, caching waypoint data, and using mipmapped terrain rendering
- Reworked SynthSkin recipes
- Fixed weird NeoSync phasing x Charging block bug
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