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Customizable Player Spawn

Customizable Player Spawn lets you control where players first appear in the world. It supports .nbt structures, marker-based spawn points, external templates, and direct spawning in another dimension without placing a structure.

File Details

customizableplayerspawn-forge-1.20.1-2.0.0.jar

  • R
  • May 6, 2026
  • 118.06 KB
  • 31
  • 1.20.1
  • Forge

File Name

customizableplayerspawn-forge-1.20.1-2.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:customizable-player-spawn-1532271:8047362")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  ## Customizable Player Spawn 2.0.0

  Major architecture update for Customizable Player Spawn.

  - Added `schemaVersion=2` profile system
  - Added support for multiple spawn profiles with priorities
  - Added separate configuration layers: placement, terrain, anchor, structure, profile, and postprocess
  - Added structure loading from datapacks, mod resources, world save templates, and external `.nbt` files
  - Added advanced search for valid structure placement positions
  - Added validation for biomes, structure footprint, terrain surface, fluids, dangerous blocks, and height differences
  - Added configurable terrain preparation before structure placement
  - Added structure volume clearing before placement
  - Added support void filling under real structure support blocks
  - Added delayed post-placement processing to reduce issues with plants, block updates, and lighting
  - Added spawn anchor support through marker blocks or structure data markers
  - Added validation for the final player spawn position
  - Kept legacy config as a fallback for compatibility with older modpacks