This mod seems great, but some things aren’t mentioned in the documentation. Like, where do I put the main.json file? How do I make the textures for blocks/items and where do I put them? What is the Ore Dictionary? What are Tile Entities? I just think the documentation should be a bit more specific. Made it through getting started, but not any further. The first part of the Adding Content part didn’t work.
I've tried and I couldn't even get past getting started. Everything has to be needlessly complicated for some ungodly reason. I'll never understand other humans for as long as I'll live on this planet.
Have you ever just thought maybe it's not actually that complicated, you just aren't mentally suitable to understand it, and that is why you fail to understand other humans because you are several degrees of sentience under them?
I'm not getting this mod to work at all, I've done step one "Getting Started", it works just fine. I've done step two "Adding Content" and nothing happens. I've reloaded minecraft several times, the mod doesn't load up. I've even zipped the folder and renamed it to a jar, but all I'm getting then is a crash "Error: net.minecraftforge.fml.common.LoaderException: custom Failed load class: cs4mod.custom". Please advice what I'm doing wrong here?
Read the message below! Generation of a new mod in new forge versions does not work. You need to roll back to 14.23.3.2655 and generate files of your mod, and then to any new one. Create a mod on forge 14.23.3.2655, archive it as necessary and transfer to any new version of forge.
Step 2: Put everything inside your folder into a zip file. (On windows, you can select everything, right-click any of the selected files/folders, go down to and hover on "Send to", and choose "Compressed (zipped) folder". (example)
Step 3: Name the resulting zip file to whatever you'd like as long as it is .zip or .jar. Move the zipped file back into your mods folder.
You will need to do this every time you want to test your changes.
Step 2: Put everything inside your folder into a zip file. (On windows, you can select everything, right-click any of the selected files/folders, go down to and hover on "Send to", and choose "Compressed (zipped) folder". (example)
Step 3: Name the resulting zip file to whatever you'd like as long as it is .zip or .jar. Move the zipped file back into your mods folder.
You will need to do this every time you want to test your changes.
Can I take this mod to the Chinese website www.mcbbs.net?
This mod seems great, but some things aren’t mentioned in the documentation. Like, where do I put the main.json file? How do I make the textures for blocks/items and where do I put them? What is the Ore Dictionary? What are Tile Entities? I just think the documentation should be a bit more specific. Made it through getting started, but not any further. The first part of the Adding Content part didn’t work.
how do i make the json files?
I've tried and I couldn't even get past getting started. Everything has to be needlessly complicated for some ungodly reason. I'll never understand other humans for as long as I'll live on this planet.
In reply to xombiekilla1:
Have you ever just thought maybe it's not actually that complicated, you just aren't mentally suitable to understand it, and that is why you fail to understand other humans because you are several degrees of sentience under them?
In reply to xombiekilla1:
It's not like they are asking you to write assembly code or anything...
Thank you for an awesome mod! So far everything works great. I just have one question - is there an option to add gravity to the block?
In reply to Alek973:
You can change the block type for the sand mechanics.
In reply to Lador:
Thank you!
I'm not getting this mod to work at all, I've done step one "Getting Started", it works just fine. I've done step two "Adding Content" and nothing happens. I've reloaded minecraft several times, the mod doesn't load up. I've even zipped the folder and renamed it to a jar, but all I'm getting then is a crash "Error: net.minecraftforge.fml.common.LoaderException: custom Failed load class: cs4mod.custom". Please advice what I'm doing wrong here?
In reply to FroStHaVoc103:
Read the message below! Generation of a new mod in new forge versions does not work. You need to roll back to 14.23.3.2655 and generate files of your mod, and then to any new one. Create a mod on forge 14.23.3.2655, archive it as necessary and transfer to any new version of forge.
Accidentally deleted the Jar file of his mod and now minecraft no longer sees it.
Tried to change the version, create from scratch, create a mod with a different name and id, but still does not see
In reply to Rezak78:
Create a kernel mod only works to forge 14.23.3.2655
In reply to MrLador:
This is not good...
In reply to Rezak78:
it's not so bad, you created the mod works even on the new versions. Simply Forge shut down access.
Why not added?
I created main.json
{
"content": [
{
"type": "creativeTab",
"entries": [
{
"id": "TestTab",
"icon": "akairpg:test1"
}
]
},
{
"items": [
{
"id": "test1",
"model": "akairpg:test",
"creativeTab": "TestTab"
}
]
}
]
}
I created test.json in \assets\akairpg\models\item
I created test.png in \assets\akairpg\textures\items
But i not see this item and CreativeTab in Minecraft
In reply to Rezak78:
You will need to do this every time you want to test your changes.
Also, I'm sorry for the late reply.
In reply to ZeroLevels:
why the folder is not created?
I created the file cs4mod.json and wrote in it
{
"id": "akairpg",
"name": "AkaiRPG",
"version": "0.0.1"
}
Minecraft has run a few times already.
Mod Version: 0.5.3
From here, your mod should be ready to be written.