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Custom Start Inventory

save and give your inventory set
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CustomStartInventory-1.2.0-neoforge-1.21.1.jar

File nameCSI-1.2.0-neoforge-1.21.1.jar
Uploaded
Oct 13, 2026
Downloads
20
Size
109.5 KB
Mod Loaders
NeoForge
File ID
9166151
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:custom-start-inventory-1418695:9166151"

Learn more about Curse Maven

What's new

## Custom Start Inventory — v1.2.0 (NeoForge 1.21.1)

Added
- "Already played" check. Players who already have play time in the world statistics are now skipped, so installing the mod in an existing world no longer wipes their inventory. Can be toggled with the new `skip_existing_players` option (enabled by default).
- Redesigned config screen. New dark layout with a scrollable list, section headers, option descriptions, animated toggle switches, status badges for detected APIs and an "Open Config File" button. Changes are saved instantly.

Fixed
- Items lost after death. The starter inventory is applied only on the player's first login. After a death or respawn nothing is cleared or given, so grave keys (e.g. Corail Tombstone), soulbound items and anything returned by other mods stay with the player. Respawning now also marks the player as having already received the starter inventory.
- Accessories and the CC Layer were not detected when installed, and accessory slots were not saved or restored in that setup.

Tested in "laboratory conditions"; please report any bugs to the Telegram group or in the CurseForge comments.

This mod has no related projects