customraces-forge-1.20.1-1.0.0-b220a.jar
Curse Maven Snippet
What's new
✨ New Features
- Second Were-Form Support (Form 1 & Form 2): You can now set up a second transformation form for any race, complete with its own 3D model, texture, animations, size scales, stat bonuses, sounds, and trigger conditions.
- Randomized Attack Animations (Attack 1 / 2 / 3): Added Attack 2 and Attack 3 animation slots in the Were-Form tab. When you attack while transformed, the mod randomly picks one of your configured attack animations for each swing.
- Minion Spawn Count & Max Limit: Added a Max Active Minions limit alongside Spawn Count in the Minions tab. You can now set both how many minions spawn per cast and the maximum number of minions you can have alive at the same time.
- Epic Fight Were-Form Model Toggle: Added a "Force Were Model in Epic Fight" option in the Were-Form tab so your custom transformation model stays visible even while Epic Fight combat mode is active.
🐛 Bug Fixes
- Fixed Race List Disappearing While Editing: Selecting or saving a race in the Race Creator no longer hides the other races in the sidebar list unless you are actively typing in the search bar.
- Fixed Epic Fight Were-Form Attack Animation: Fixed a bug where attacking while transformed with Epic Fight active kept your character stuck in the idle animation instead of playing your attack animation.
- Fixed CustomMobs Projectile Damage: Projectiles carried over from the Custom Mobs Framework now deal the actual damage configured in your Custom Mobs settings.
- Fixed Acid Orb (
irons_spells:aci orb/irons_spellbooks:acid_orb) Persisting With No Damage: Acid Orb projectiles now automatically recognize shorthand names/typos, deal full splash damage on impact, and disappear cleanly instead of floating in the world with zero damage.
This mod has no additional files

