CustomNPCs-1.16.5-BRP-0.0.27.jar
Curse Maven Snippet
What's new
Changelog
Fixes on top of the restored CustomNPCs 1.16.5 sources.
🇺🇦 Це стислий англійський варіант; найдокладніший запис змін — українською в CHANGES.md. This is the English edition; the most detailed record is kept in Ukrainian in CHANGES.md.
Versions
BRP 0.0.27 — section 56: a "has item" availability condition (optionally taking the items, i.e. payment in dialogs), any amount of goods and prices in shops, payment that survives tags a mod added and a fixed market json, npcs firing the weapon in their hand like a player (modded ones included), natural spawns out of players' sight and in the right place during world generation; banks, followers, transport, spawner, skins.
BRP 0.0.26 — section 55: audit of commands, jobs, blocks and tools. Chunk loaders no longer keep chunks loaded for good, invisible npcs stop flooding clients with packets, the builder no longer throws; /noppes quest works from dialogs and command blocks again, mark, clone grid and npc rename are fixed; clone and category names stay inside their folder; code in scripted items, soulstones, blocks and spawn eggs only from trusted players.
BRP 0.0.25 — section 54: every field of a shop offer editable after creation (category, price amounts, shop-wide ignore toggles), follower hire races and bank cross-access, dialog replies and transporter rides only on the spot, mail attachments returned, the carpentry bench that never crafted anything, and oversized screens that now lower the gui scale instead of being cut off. Protocol CNPCS-BRP19.
BRP 0.0.24 — section 53: a feature-by-feature audit. Quest and dialog ids reused after a deletion (the real cause of "finished quests offered, others unavailable"), area-kill credit, item quests that stopped after a death, packets gated only by an item in hand, modded hostile mobs that guards ignored, and every admin screen that did not fit a 1080p window.
BRP 0.0.23 — section 52: the tester's bug report closed end to end - one shared player record between everyone on the server, location quests that worked by mood, the phantom item after a trade - plus a two panel trade screen, a shooting range that finally means something, and spawner duplicates.
This mod has no additional files