custom_mobs-forge-1.20.1-1.0.0-b146a.jar
Curse Maven Snippet
What's new
Resolves #112
Bug Fixes & Feature Improvements
- Dual Raid Radii Settings: Separated mob spawning distance (
Spawn Radius, default 16) from player escape/warning distance (Escape Radius, default 32) in Raid Blocks. Raid monsters now spawn in close proximity to the spawner block while giving players a wider active combat arena. - Amphibious AI Navigation: Mobs with the
AMPHIBIOUSgoal now dynamically switch pathfinding between land walking (GroundPathNavigation) and fluid swimming (WaterBoundPathNavigation), allowing smooth transitions when moving in and out of water. - Configurable Boss Health Bars: Custom mobs can now feature customized Boss Health Bars on screen with configurable titles, bar colors, notch styles, and activation ranges.
- Elite & Boss Name Icons: ⭐ icons are prepended to Elite mob nameplates and ☠️ icons are prepended to Boss mob nameplates for quick visual identification.
- Localized Raid Rewards & Hover Tooltips: Raid reward lists in both the Bestiary and Raid Editor now display clean localized item names (e.g.,
Diamondinstead ofminecraft:diamond) and interactive hover tooltips showing item IDs, drop chances, item counts, and command details. - AI Goal Parameter Descriptions: Fixed parameter input labels and added tooltips in the Mob Creator for
FLY_HOVER,FIRE_TRAIL,RETURN_TO_SPAWN,STALK,SWIM_UNDERWATER,USE_ABILITY, andAMPHIBIOUS.
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