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Custom Mobs Framework

An advanced, high-performance, and fully configurable mob creation system, you just need to bring the models.
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custom_mobs-fabric-1.20.1-1.0.0-b144a.jar

File namecustom_mobs-fabric-1.20.1-1.0.0-b144a.jar
Uploader
Azure_DdraigAzure_Ddraig
Uploaded
Jul 22, 2026
Downloads
5
Size
566.1 KB
Mod Loaders
Fabric
File ID
8486761
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:custom-mobs-framework-1601972:8486761"

Learn more about Curse Maven

What's new

Recent Summary of Changes

  • On-Screen Raid Absence Warning UI: Added a bold red on-screen warning title (RETURN TO RAID AREA!) and a live countdown subtitle (Raid will fail in X seconds) that appears if players step outside the Raid Block's area during a wave. Multi-language translations added for English, Portuguese, and Spanish.

  • Redstone Raid Triggers: Raid Blocks can now be activated via Redstone signals (levers, buttons, pressure plates, sensors, clocks).

  • Despawn Protection: Raid and Spawner mobs no longer despawn when players move more than 32 blocks away to kite or heal.

  • 0-Second Cooldown Persistence: Configured 0-second wave or raid cooldowns are now saved properly and no longer reset to 10 or 60 seconds upon world reload.

  • Raid Wave Cooldown & Wave Loop Fix: Added a 2-second spawn grace period and fixed entity lookup checks to ensure raid waves progress smoothly according to configured timers instead of skipping wave delays or looping rapidly.

  • Raid & Spawner Spawn Restriction Bypass: Mobs spawned during Raids or from Spawners now bypass natural spawn restrictions (such as cave-only, height, or biome requirements), allowing any mob to spawn anywhere during a Raid.

  • Passive & Modded Mobs in Raids: Added full support for passive mobs (animals, bats, villagers, aquatic entities) and modded mobs in Raid wave configurations.

  • Indoor & Cave Raid Spawns: Improved position search to find solid floors in caves, buildings, and structures instead of forcing raid mobs onto roof heightmaps.

  • Ranged & Shotgun Projectile Aim Vector Fix: Fixed a bug where mobs with Ranged or Shotgun AI goals would aim low at the player's knees or hit the floor. Projectiles now aim accurately at the player's torso with realistic trajectory arcs.

  • Marquee Scrolling UI Labels: Added automatic horizontal marquee scrolling for wide Spawning tab labels when running long translations (like Portuguese or Spanish). Wide text smoothly scrolls back and forth within its column box without overlapping controls.

  • Cave & Underground Natural Spawning Fix: Fixed a bug where mobs set to spawn in Caves or Any environment were failing to spawn naturally underground. Natural spawning now works correctly in subterranean caves, water bodies, lava lakes, and on the surface.

  • Spawning Tab UI Overhaul: Redesigned the Spawning tab layout in the Mob Creator UI into two clean columns with 0% text overlap.

  • Item Search Typing: Fixed keyboard typing and backspace in item search boxes across the Mob Creator and Raid Editor menus.

  • Spawner HUD Names & Tooltips: Fixed mob display names getting cut off too short in Spawner block menus, and fixed hover tooltips to show full mob names and template IDs.

  • Worldwide Mob Spawn Limit: Added a configurable "World Limit" setting (default: 100) under the Spawning tab in the Mob Creator UI. Naturally spawning mobs respect this cap across all loaded dimensions, while raid mobs and spawner block mobs bypass the cap.

  • Mob Creator Search & Alphabetical Sorting: Added an interactive search box to the Mob Creator sidebar and sorted all custom mob templates alphabetically by display name.

  • Projectile Leak & Search Fixes: Fixed custom projectile models leaking into the mob list or spawning naturally as mobs, and fixed sound and particle search suggestion dropdowns in the Projectile Creator Screen.

  • Optional Summon Command Coordinates: You can now specify optional custom x y z coordinates when running /custom_mobs spawn-mob to spawn custom mobs at specific locations instead of only at the player's current position.

  • Avoid Mob & Avoid Armor AI Goals Fix: Fixed bugs where the "Avoid Mob" and "Avoid Player Wearing" AI goals were ignored. Custom mobs now correctly flee from configured armor items and specified entities (including other custom mobs).

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