Custom Mobs Framework

An advanced, high-performance, and fully configurable mob creation system, you just need to bring the models.

File Details

custom_mobs-forge-1.20.1-1.0.0-b081a.jar

  • R
  • Jul 10, 2026
  • 452.24 KB
  • 6
  • 1.20.1
  • Forge + 1

File Name

custom_mobs-forge-1.20.1-1.0.0-b081a.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:custom-mobs-framework-1601972:8408418")

NeoForge

implementation fg.deobf("curse.maven:custom-mobs-framework-1601972:8408418")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes since 078a

1. Water & Lava Spawning and Swimming

  • Targeted Fluid Spawning: Added "Aquatic Only" and "Lava Only" spawning rules. Mobs will now spawn naturally inside water or lava rather than on dry land or stuck inside blocks.
  • 3D Swimming AI & Submergence: Fluid-dwelling mobs now use fish-like 3D navigation to swim around naturally beneath the surface. We disabled the default surface-floating behavior, so they stay submerged instead of floating on top of the water or lava.
  • Fluid Immunities: Aquatic mobs will no longer drown, and lava mobs are completely immune to fire and lava damage.
  • Collision Checks: Added a safety check to block spawners to prevent mobs from spawning buried inside solid walls or ceilings.

2. Bestiary & Interface Enhancements

  • Scrollable Descriptions: Mob lore descriptions now support word-wrapping and mouse-wheel scrolling so long text does not get cut off.
  • 2048 Character Limit: Raised the description limit for mobs and raids in the editor to 2048 characters.
  • Raid Locks: Raids now remain locked behind "???" mystery details in the Bestiary until players successfully discover and conquer them.

3. Combat & Animation Improvements

  • Ranged Attack Animation Fix: Ranged mobs will now continuously play their shooting animation for all projectiles they fire, rather than stopping after the first few shots.
  • Multi-Melee Attacks: You can now configure up to six distinct melee attack types (Melee 1 through 6). Each behavior can have its own damage timings, cooldowns, impact sounds, and unique animation overrides (allowing combat combos).

4. Creator Workflow & Sync Fixes

  • Template Cloning: Added a "Copy" button to the Mob Creator sidebar, letting you instantly duplicate, rename, and customize existing mob configurations.
  • Large Template Syncing: Upgraded network packets to support very large templates, resolving a bug that cut off description texts during saving/syncing.
  • Elite Mob Health Fix: Fixed a sync issue where elite monsters would sometimes spawn with only 50% of their intended maximum health.