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Custom Machinery Fork

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Create your own machines

A 1.20.1 fork of Custom Machinery for pack authors who need catalyst recipes, scriptable redstone, and a few machine-world fixes.

Catalyst / non-consumed items

Item inputs can be required without being extracted. The item must still be present to start the recipe; it is not pulled from the slot.

JSON (consume defaults to true):

{
    "type": "custommachinery:item",
    "mode": "input",
    "item": "minecraft:nether_star",
    "amount": 1,
    "consume": false
}

KubeJS:

.requireItem('minecraft:nether_star', false)

.requireItem('minecraft:nether_star', 'input', false)

.requireItemTag('#forge:ingots/iron', 1, null, '', false)

JEI marks these inputs in gold as Not consumed.

Scriptable redstone output

Machines expose getPowerLevel() / setPowerLevel(int). If the level is greater than 0, that value is used as the block’s redstone signal instead of the redstone component. This is a runtime override (set it from a script/tick); it is not a new saved machine property.

Progress bar JEI click area

Progress-bar GUI elements accept "hide_jei": true so that bar is not a JEI recipe click target. Useful when a machine GUI has a bar you do not want opening JEI.

World / compatibility

  • Custom machine blocks refuse liquid placement, so they are not waterlogged or filled by dumped fluids.
  • Status updates no longer crash when a machine is rendered in a Create contraption (VirtualRenderWorld).
  • The status GUI element no longer shows the default Idle/Running/Errored tooltip (including the error message). Custom tooltips you set on the element still work.

Custom Machinery Fork Team

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