capesmod-3.1.0.jar
Curse Maven Snippet
What's new
- Weapon and tool skins: give any sword, axe, pickaxe, bow, trident, mace or other tool its own look, one skin per item, seen by everyone with the mod
- Skins are looks only: the item works the same, enchantment glint stays, and dropped items, item frames, mobs and your inventory keep the game's look
- Skin painter: draw a flat skin up to 64x64, start from the game's own picture with Vanilla, use the Guide to stay in its outline, or import a .png
- 3D skin editor: Make 3D turns a drawing into voxels to build on, with the same tools as the cosmetic editor
- Both editors show your player holding the skin while you work
- New Weapons & Tools tab in Cosmetics: pick an item, browse Community, Mine and Liked skins made for it, wear one with a click, like, edit a copy, or Take it off
- Weapon Skin of the Week badge
- Fixed a crash when opening the cape menu from the pause menu in a world on Forge and NeoForge 1.21.6 to 1.21.8
- Translated into all 24 languages
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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