Taints the magic of enchanting: Curses are spread through your world!
Enchanting, Anvils and any other form of applying enchantments now have a chance to corrupt the item adding a curse to it.
Curses now are a normal part of gear and do actually see some usage ingame, as fully enchanted gear will rarely not have a curse on it. Perfectly enchanted items are harder to achieve, making the gearing progress much more challenging.
The higher the enchantability the lower the chance to receive a curse.
Pairs well with mods breaking enchantment limits, providing some better balance to them.
Mod spotlight:
19 New Balanced Curses:
Curse of Explosions: Tools and Swords with this sword have a chance to create an explosion which also harms the user
Curse of Blindness: Armor with this has a chance to apply blindness for a short duration on getting hit
Poisonous Curse: Armor with this has a chance to apply poison for a short duration on getting hit
Curse of Illusion: Helmets with this occasionally randomly plays scary sounds, like creeper explode.
Curse of Undead: Helmets with this have a chance to set you on fire while in daylight, and give you water breathing while not
Curse of Weakness: Armor with this has a chance to apply weakness for a short duration on getting hit
Electrified Curse: Tools have a chance to strike you with lightning while used in a place where lightning can strike
Inefficient Curse: Tools are slower at harvesting blocks
Steel Feet Curse: Feet armor with this makes you take falldamage earlier at falling two block down already
Curse of indecisiveness: Swords with this have a chance to switch around mainhand and offhand item when hitting enemies
Hungry Curse: Armor with this has a chance to apply hunger when beeing hit
Hammering Curse: Helmets with this have a chance to make an anvil fall upon you when getting hit
Recoil Curse: Bows with this have a chance to knock you back when firing an arrow
Heavy Curse: Armor with this occasionally applies slowness to you
Hurtful Curse: Armor with this does additional damage to you when beeing hit
HungryHealth Curse: Chest armor with this consumes food levels on getting hit, but makes you gain health for it
Stubby Grip Curse: Bows with this have a chance to only fire a very weakly charged arrow
Loose Curse: Tools and weapons with this have a chance to be thrown upon usage
Curse of Laddering: Feet armor with this has a chance to knock you off ladders
- Exclude certain curses from beeing applied
- Exclude treasure enchants from beeing able to apply curses
- Base chance of a curse appearing, chance gets higher the more enchantments an item has
Works together with all other modded enchantments/curse enchantments, the more the better!
If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon, by using the bisect server code above or just spreading the word around.
Is there a way to safely remove this from the world?
really cool idea for a mod, any idea if it works with matrix enchanting from quark oddities?
also curious if anyone knows if there are any ways to cleanse curses from items ingame, either through mods or any other way?
Is there a way to turn off Enchanting tables giving curses or applying enchants in general? I would like to have the new curses spawning on my items that are randomly generated, but would not like my regular enchanting to suffer because of it.
In reply to SirUmnei:
no, there is no such context when applying enchants to an item, all it sees is an item receiving an enchantment
it would be cool if by having curses u could make the good enchantments stronger , i love the idea of a double edged sword where its strong but at a price
Is the download saying it works on 1.18.1 an error or am I doing something wrong? The mod doesn't seem to be doing anything.
In reply to ReminiscentRainbow:
Hi, if the mod is not working for you please make a bug report on github, so I get the necessary information to look into it, thanks!
Hey im very noob about configs. Just how exactly do i disable a certain amount of curses? i don't understand the instructions.
(im also using the configurable mod to make it easier)
In reply to varaga_maqui:
to disable a curse you need to find its resourcelocation ID, those look like e.g. minecraft:binding_curse and put it into the config list. Editing the file with text editor might work better than using an ingame config mod
Is there any chance you could add extra compatibility with the "Enchanting Overhauled" mod? It adds a special type of enchanted book and it'd be cool if they could be applied without the chance of cursing the item, or at least having a config for it.
In reply to Galva_Nize:
no because during enchanting which is where this mod hooks into you only know enchants applied, not from where or how they got applied. Looking at the mod it also doesnt make a lot of sense to exclude it, as cursery provides a good balancing factor to those quite strong re-usable enchants.
Use with "Sneaky Magic" and "Cursed" everyone!