File Details
cursedfate-1.0.15
- R
- Dec 2, 2025
- 32.20 MB
- 756
- 1.20.1
- Forge
File Name
cursedfate-1.0.15.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
- New Evolution to Shrine
- New Soul Shrine Varients (More will come next update)
- Domains now save NBT data
- New Item ("Ring of Promises")
- New Item ("Jujutsu Token")
- New Item ("Curse Recidue")
- Added AddMastery Command
- Added AddPlayerLevel Command
- New Command SetTrait
- New Command SetBindingVow
- New Command SetGrade
- New Command SetCursedEnergyColour
- New Gamerule ("DisableNPCDomains")
- New Gamerule ("DisableNPCSpawns")
- New Gamerule ("DamageMultiplier")
- New Gamerule ("MasteryGainMultiplier")
- New Icons for Melee, Weapon and CE tabs
- Added a new combat ability bar type
- Reworked Rika
- Reworked Garuda (Ai will be improved later on)
- New Structure ("cursed_mummys_temple")
- New Block ("Cursed Mummy")
- New Curse ("Mouth Curse")
- New Curse ("Elephant Curse")
- New Curse ("Rugby Curse")
- New Boss ("Shrine Spirit")
- New Mob ("Willow The Jujutsu Trader")
- New Mechamaru Model
- Revamped Puppet Maniplutations switch
- Revamped Sword Dash
- Revamped Fire Pillar
- Revamped Maximum Meteor Destruction
- Abilties now remove liquds
- Innate mastery is now gained by killing mobs, and no longer by using moves
- Reworked the vfx for (Punch, Barrage, Heavy Slice, Slice Barrage, Sword Spin, Simple Domain, Authentic Mutual Love, Unlimited Void)
- Revamped Chant
- Revamped Energy Punch
- New Shrine Model
- Flow now creates an aura around the user, based on their Max CE
- New Setting to disable auras
- Shift + Divergent fist plays an animation
- Shaders for (Malevolent shrine, WCS)
- Disabled quests
- Black flashes no longer activate with innate moves (if some still do report them please)
- Perfect body automatically completes chants
- Fixed hand animations sometimes not playing (I hope)
- Boogie Woogie clap only goes on cooldown ones it successfully swaps
- Simple Domain (sneak varient) has a larger size
- Simple Domain drains more CE
- Cursed Partners Domain Swords deal extra ability damage
- Increased the size of Cursed Partners domain
- Cursed Partners Domain Swords can now use holdable moves
- Hollow Purple no longer breaks blocks under the player
- Fixed Unlimited Void affecting mobs outside the domain
- Fixed Simple domain staying toggled when the user ran out of CE
- Fixed Maximum Lave Palm animation
- Six Eyes now displays the stats of the entity that you are looking at
- Reduced CE drain for flow lava palm
- Malevolent Shrine now slows
- Puppet Manipulation abilities no longer require an empty hand
- Fixed Mechamaru animation bugs
- Fixed the Last Hit Entity reseting early (Used for Follow Up Punch)
- Buffed Spiderweb
- Evolving reduces your innate mastery
- Buffed Wcs
- Focus points are harder to gain
- Fixed Mechamaru Null crash
- Fixed sukuna bypassing domain clashes
- Added divergent fist m1s
- Buffed Hollow Purple
- Nerf Max Red
- Reworked the texture of divergent fist
- Blitz now breaks veils
- Fixed Domain clashing UI going off screen
- Buffed 0.2
- Entities no longer suffocate after domains
- Added tooltips to the settings menu
- Output gives more damage buff
- Hands now smoothly rotate when playing an animation
- During an animations, items in no longer show up (first person only)
- Black Flashes now restore CE
- When maxed mastery/level, it displays MAX instead of the leftover xp
- Buffed Black Flashes damage
- Lowered Spawn Rates
- Shrine now renders a red fog
- Nerfed dismantle
- Changed Shrines Domain destruction
- Fixed Mechamaru not taking damage
- Added screen shake to piercing blood
- Changed SetXp and SetLevel to be under SetPlayerLevel
- Fixed Shrine Domain hand animation
- Lowered CE regen
- Bosses no longer get stuck in water