This project adds cursed classes, armors, rings, and much more.
Angel
Buffs:
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Constant light regeneration (similar to Regeneration I)
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+30% healing from items
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Passive slow falling
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Extra damage to undead mobs (zombies, skeletons, wither)
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Hunger decreases more slowly
Debuffs:
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Takes increased damage at night
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Weakness in the Nether
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Cannot use cursed items
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Reduced damage against neutral animals
Demon
Buffs:
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Immune to fire and lava
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Constant Strength I
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Regenerates health when killing mobs
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Extra buffs in the Nether
Debuffs:
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Takes damage in daylight (light burning effect)
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Water causes damage (like Endermen)
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Harmed by healing potions (inverted effect)
Elf
Buffs:
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Increased speed (Speed I)
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Increased bow damage
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Regeneration in forests and jungles
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Reduced mob detection (lower aggro range)
Debuffs:
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Lower defense (takes more damage)
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Weakness in deserts and the Nether
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Weaker melee combat
This project is currently in development, please report any bugs or issues.

