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Cultivaria: Weed Journey

Grow, breed, and cure legendary weed strains with indoor grow setups, bongs, and deep genetics.
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cultivaria 1.3.2

File namecultivaria-1.3.2.jar
Uploader
soi_ineesoi_inee
Uploaded
Sep 13, 2026
Downloads
136
Size
804.5 KB
Mod Loaders
Fabric
File ID
8875659
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cultivaria-1686175:8875659"

Learn more about Curse Maven

What's new

Cultivaria v1.3.2

  • Progressive Strain Effects Overhaul & Balance Fixes:
    • Era 1 Landraces Single Great Effect Rule: The 8 primitive, wild ancestral strains found in the Overworld have been refocused to each grant exactly 1 iconic, foundational Level I status effect (amplifier 0), removing secondary effects and arbitrary debuffs for a clean, rewarding early-game progression:
      • Afghani: Resistance I (20s) — Pure mountain indica fortitude; removed Slowness.
      • Hindu Kush: Health Boost I (25s) — Alpine vitality (+2 true extra hearts); removed Absorption.
      • Colombian Gold: Jump Boost I (20s) — Andean high-altitude leaping agility (1.5-block jumps); removed Slow Falling.
      • Acapulco Gold: Hero of the Village I (25s) — Iconic Mexican charisma for unmatched villager trading discounts and celebration; removed Luck.
      • Thai: Haste I (20s) — The quintessential industrious working sativa for rapid mining; removed Night Vision.
      • Durban Poison: Speed I (20s) — Deep nerf from Speed III and removed Saturation; provides a steady, controllable overland sprint.
      • Brazilian Landrace: Dolphin's Grace I (20s) — Torrential aquatic speed burst in rivers and coastal waters; removed Water Breathing.
      • South Indian Landrace: Fire Resistance I (30s) — Thermal monsoon protection against lava and flames; removed Regeneration.
    • Deep Nerf & Segregation of Saturation and Regeneration:
      • Fixed the overpowered godmode combination where players simultaneously received continuous Saturation and Regeneration (granting near-instant, unkillable healing):
      • Blueberry: Regeneration has been completely removed. Blueberry now grants strictly Saturation I (20s) for sweet berry comfort and hunger replenishment without health exploit loops.
      • Blue Dream: Rebalanced through direct lineage inheritance (Blueberry + Haze) to grant Slow Falling I and Saturation I (peaceful soaring exploration with zero hunger depletion; zero Regeneration).
      • Cherry Pie: Rebalanced through lineage inheritance (Blueberry + Durban Poison) to grant Saturation I and Fire Resistance I (freshly baked warm berry pie comfort; zero Regeneration).
      • White Widow: Remains the single, exclusive botanical line for Invisibility I and Regeneration I (with zero Saturation).
    • Progressive Era Scaling & Extreme Buff Nerfs:
      • Wedding Cake: Nerfed from Health Boost III + Absorption III (+12 extra hearts) down to Health Boost II (+4 true hearts) and Absorption II (+4 golden hearts).
      • Gorilla Glue #4: Nerfed from Strength III + Slowness II down to Strength II and Slowness I for balanced combat defense.
      • Gelato: Cleanly differentiated from Girl Scout Cookies; now grants Absorption II and Jump Boost II (passing down Jump Boost directly to Runtz).
      • Skunk #1: Rebalanced to Strength I, Speed I, and Resistance I as a balanced triple-parent foundation for Era 2.
      • Northern Lights: Rebalanced to Night Vision I and Resistance I for Era 2.

Cultivaria v1.3.1

  • Complete Strain Effects Uniqueness Overhaul:
    • Audited and rebalanced all 25 cultivars to guarantee zero identical effect combinations across the entire catalog.
    • Resolved duplicate/overlapping profiles in Era 1 Landraces:
      • Thai now grants Haste II and Night Vision I (the ultimate dark cavern & underground mining companion).
      • Durban Poison now grants Speed III and Saturation I (pure overland endurance sprinting without hunger depletion).
      • Hindu Kush now grants Health Boost II and Absorption I (ancestral mountain resilience providing real additional heart containers).
      • Colombian Gold now grants Jump Boost II and Slow Falling I (Andean summit agility and cliff gliding).
    • Resolved secondary duplicates and genetic dissonance in Eras 3 and 4:
      • Sour Diesel now grants Speed II and Strength II (aggressive combat vehicle combining Skunk speed with Chemdawg power).
      • Sunset Sherbet now grants Glowing I and Jump Boost II (warm sunset radar highlighting entities through walls with agile leaping).
      • Gelato now grants Absorption II and Saturation II (luxurious Italian dessert profile offering comfort and shielding).
      • Zkittlez now grants Luck II and Speed II (high-speed treasure hunting with candy brightness).
      • Gorilla Glue #4 now grants Strength III and Slowness II (the heavy demolition turret; colossal melee force paired with adhesive couch-lock).
      • Wedding Cake now grants Health Boost III and Absorption III (the grand wedding feast; multi-tier bonus heart containers for epic boss battles).
    • Preserved iconic and canonical signatures: Hero of the Village & Luck on Acapulco Gold, Dolphin's Grace & Water Breathing on Brazilian Landrace, Fire Resistance & Regeneration on South Indian Landrace, Night Vision & Resistance on Northern Lights, and Invisibility & Regeneration on White Widow.
  • World Generation Expansion & 2x Spawn Frequency:
    • 2x Higher Spawn Rate: Increased natural generation frequency across all 8 wild Landraces from 1 in 24 chunks (chance: 24) to 1 in 12 chunks (chance: 12), doubling encounter rates during Overworld exploration.
    • Vastly Expanded Biome Habitats (Vanilla + Terralith):
      • Acapulco Gold: Now spawns across coastal beaches, stony shores, and warm desert dunes, plus Terralith oases, sandstone valleys, desert canyons, and white cliffs.
      • Afghani: Extended into deserts, eroded badlands, and windswept savannas, plus Terralith canyons, gravel deserts, and volcanoes.
      • Brazilian Landrace: Extended into lush jungles, beaches, rivers, and lush caves, plus Terralith pantanals, bayous, and lush valleys.
      • Colombian Gold: Extended into bamboo jungles, windswept forests, meadows, and stony peaks, plus Terralith cloud forests, emerald peaks, and alpine groves.
      • Durban Poison: Extended into all savannas, meadows, and plateaus, plus Terralith brushlands, steppes, shrublands, and valleys.
      • Hindu Kush: Extended into snowy slopes, snowy plains, frozen rivers, and snowy taigas, plus Terralith glacial chasms, wintry forests, and frozen tundras.
      • South Indian Landrace: Extended into flower forests, birch forests, cherry groves, and old-growth taigas, plus Terralith lavender forests, lavender valleys, and blooming valleys.
      • Thai: Extended into sparse jungles, cherry groves, swamps, and mangrove swamps, plus Terralith rainforests, orchid swamps, and pantanals.

Cultivaria v1.3.0

  • The Connoisseur Advancement Overhaul:
    • Fixed advancement trigger: The Connoisseur now unlocks strictly upon entering the Itinerant Trader's trading interface for the first time, eliminating accidental triggers when picking up vanilla emeralds.
  • Bong & Pipe Loading Safety:
    • When a Bong or Pipe is packed with Buds, it no longer accepts or consumes additional Buds while charges remain, preventing accidental loss of rare genetics. Right-clicking with a loaded apparatus now proceeds directly to smoking.
  • Strain Effects Matrix Rework:
    • Streamlined strain effect profiles: base and 2-parent cultivars now feature exactly 2 recognizable, distinct status effects.
    • Historical and modern hybrids inherit primary signature effects from their parent strains (e.g. Blue Dream inherits Slow Falling from Haze and Regeneration from Blueberry).
    • Preserved iconic cultivar identities: Hero of the Village on Acapulco Gold, Night Vision on Northern Lights, and Invisibility on White Widow.
    • Polyhybrids derived from 3 or 4 ancestral lineages (Haze, Skunk #1) feature balanced combinations capped at a maximum of 4 effects.
  • Method-Exclusive Effect Durations:
    • Effect durations are now governed strictly by the consumption apparatus:
      • Joint: 15 to 30 seconds.
      • Pipe & Bong: 2 to 3 minutes (120 to 180 seconds).
      • Weed Brownie: 5 to 8 minutes (300 to 480 seconds).
    • Updated tooltips across all Buds, Joints, Pipes, Bongs, and Brownies with clear, formatted duration timestamps.
  • Weed Brownie Crafting & Recipe Book Integration:
    • Yield Adjustment: Crafting now yields exactly 2 brownies per batch (reduced from 4 for balanced food progression).
    • Universal Egg Compatibility: Any egg can now be used in the crafting recipe (vanilla chicken eggs, turtle eggs, sniffer eggs, dragon egg, #c:eggs tag, and modded items ending in _egg).
    • Survival Recipe Book Unlock: The recipe now unlocks automatically in the vanilla Survival Recipe Book upon discovering/holding any cannabis bud, weed, hemp, or brownie, or via the Drying & Curing and Edibles Chef advancements.

Cultivaria v1.2.3

  • Dyeable Bong Variants:
    • Added 15 handcrafted colored Bong variants corresponding to all 16 Minecraft dye colors.
    • Established the White Bong as the default, clean baseline appearance (cultivaria:bong).
    • Implemented shapeless crafting and re-dyeing recipes for all 16 colors using any existing bong and dye.
    • BongItem now retains its custom color after consuming charges, preserving personalization.
    • Created #cultivaria:bongs item tag and updated the Smooth Hit advancement to accept any colored variant.
    • Added full bilingual localization for all 16 variants in English and 7 Spanish regional dialects.

Cultivaria v1.2.2

  • Lighting & Shader Calibration:
    • Calibrated UV and ambient lighting response across all botanical crop stages.
    • Refined visual shading and orientation for drying racks and curing stations.
    • Improved compatibility with popular Fabric shaderpacks and lighting engines.

Cultivaria v1.2.1

  • Original Pixel Art Asset Rework:
    • 100% original handcrafted pixel art for all seeds, cured botanicals, crops, and processing items.
    • Distinctive botanical identification for all 25 historical cultivars and landraces.
    • Sub-pixel aligned crop growth stage models and foliage rendering.
    • High-resolution botanical crest emblems and visual UI polish.

Cultivaria v1.2.0

  • Core Botanical & Horticultural Foundation:
    • Independent codebase and mod architecture under the net.cultivaria namespace.
    • 25 unique strains spanning foundational landraces, classic hybrids, and modern polyhybrids.
    • Abstract genetics, phenotype persistence, and cross-breeding tech tree.
    • Indoor cultivation mechanics: growth mediums, spectrum lighting, and drying racks.
    • Specialized village herbalist economy and dynamic demand trading.

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