ctm-26.3.0.2.jar
Curse Maven Snippet
What's new
# Changelog
## [26.3.0.2]
### Added
- Added the `CTMBlockOffsets` API for per-block texture offsets and bounded updates
across face-connected blocks of the same type in loaded chunks.
- Added persistent per-dimension offsets, synchronization for tracking players,
and offset snapshots when players enter affected chunks.
- Added regression tests for deferred baking, caching, material snapshots, and packet batching.
### Changed
- Deferred eligible CTM model baking and standalone Standard geometry until needed
to reduce upfront baking work and memory use.
- Replaced post-bake quad deduplication with reload-scoped bake caching and shared quads.
- Adapted deferred material snapshots and render-section refreshes to Minecraft 26.3.
- Retained standalone-texture requirements for all CTM models.
### Fixed
- Updated Eldritch geometry caching to follow changes in the underlying connected
texture geometry instead of reusing parts solely by block position.
- Corrected release game-version metadata and included the changelog on Modrinth.
## [26.3.0.1]
- Updated CTM for Minecraft 26.3 and NeoForge 26.3.0.95.
## [26.2.0.2]
### Removed
- Removed all APIs marked `@Deprecated(forRemoval = true)`, including legacy
model templates, texture-sheet slots, UV remapping, and texture-sheet baking fallbacks.
- Resource packs using the removed sheet layouts must supply standalone state
textures. See [Model JSON Format](docs/MODELS.md) and [Data Generation](docs/DATAGEN.md).
### Changed
- Converted bundled glass and obsidian models to standalone state textures.
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