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crystalcore💠

A utility mod based around Crystal and Anchor PVP. Undetectable autototem, Auto flick crystal-ing, auto anchor-ing, and more! (also functions as its own anti-cheat)

File Details

tridents-crystalcore-26.1-3.0.1.jar

  • R
  • Apr 11, 2026
  • 1.23 MB
  • 2.0K
  • 26.1.2+2
  • Fabric + 1

File Name

tridents-crystalcore-26.1-3.0.1.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:crystalcore-1470842:7908071"

Quilt

modImplementation "curse.maven:crystalcore-1470842:7908071"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

3.0.1:
Ported to 26.1, 26.1.2

3.0.0
Totem gaze bugfix (you no longer automatically equip totems when totem gaze is off in certain situations)

Pre-explosion LOS checks (HUGE & configurable) (automatically checks if you or your opponent is in range/being blocked by a block before initating an explosion or shield towards them whether it be via anchor flick assist, crystal right, or just a raw anchor)

CLICK CRYSTAL (allows you to just right click on the ground with an end crystal to place both obsidian and an end crystal) Fixed a crash that would be caused by the target entity being null in some cases

CONFIGURABLE CRYSTALRIGHT DELAY (allows you to configure the speed at which crystalRight can break crystals for you when paired with DragR.

Essentially, Anchoring & crystaling should FEEL WAY FASTER, smoother, and easier.


2.1.0
New configuration option (Totem gaze inventory prot) (ON BY DEFAULT)
Essentially just stops any miskeys while totem gaze is actively attempting to find a totem in your inventory, and queues the input/key until after the inventory has been closed.

2.0.0

Renamed several features to be more intuitive.
Added a grace window to crystal flicking to make it feel more responsive to people trying to quickly hit-crystal.
Fixed a visual inaccuracy when totem gaze was in effect (tooltips would not display properly).