Crystal Chaos Core 0.2.0-beta.8
Curse Maven Snippet
What's new
Crystal Chaos Core 0.2.0-beta.8
Battle combat now defaults to 200% incoming player-versus-player hit damage in every mode, keeping 30 starting hearts and normal armor, shield and totem defenses. Hosts can set 100-300% in Rules > Battle damage or /chaos settings set damage 200; settings and presets persist. Looting and environmental hazards receive no boost.
Persistent lobby hotbar shortcuts now return after rounds while preserving owned equipment and the readable guide. Added clickable leaderboards, corrected playlist settings, and enforced host permissions for playlist changes.
Fixed a rare respawn handoff stall caused by a stale native chunk-loading priority, while retaining safe-landing and native ownership checks. Completed battles now retain a valid round identity so their loadouts can be recorded.
Crystal Lucky weapon caches now award initialized Epic-or-better weapons from the approved combat pool, with bounded ammunition companions. Crystal jackpots include a strong weapon; the pack's Lucky add-on receives a larger scatter share while retaining every native family.
Requires Minecraft 1.20.1, Forge 47.4.10 and Java 17. Use matching beta.8 clients, Core and pack add-on files. Retains beta.7's protected-inventory crash fix. Take It or Leave It, classic Hunger Games and expanded progression remain in development.
Created for Crystal Chaos by junnyxd · Discord @junnyxd.
This mod has no additional files

