cryptidcore-0.4.0
Curse Maven Snippet
What's new
Cryptid Core Co Field Operations — v0.4.0 "The Field Kit Update"
Stop chasing Bigfoot with a sword. Stage 4 turns you into an actual field
researcher: real cameras that take real photos, audio recording, dynamic
flashlights, trail cams, and a journal to hold all your evidence.
The Battery System
New Battery item (copper + redstone): 24,000 charge units
Powers the Flashlight (1/tick, ~20 min), Camera (1,200/shot, 20 photos),
Recorder (1,200/session, 20 sessions), and Trail Camera (1/tick)
Shift-right-click any powered gear to load a battery from your inventory
Spent batteries come back as Depleted Batteries — recycle 3 + redstone
into a fresh one
The Field Camera
Right-click to raise it: retro camcorder viewfinder with corner brackets,
scanlines, battery readout, and exposure counter
Right-click again to shoot: captures YOUR ACTUAL SCREEN VIEW as a real
128x128 photo with baked-in film grain, desaturation, and vignette
Photographs render as real polaroids — in hand, in the GUI, and pinned
in item frames — with subject, biome, and day in the caption
The shutter is LOUD: adults bolt, Elders go protective, kids stay curious
The Flashlight
Real dynamic light that follows your view while switched on
Bigfoots caught in the beam react: adults flee farther and faster,
kids get bolder and creep closer
The Field Recorder & Audio Logs
Record up to 2-minute sessions; any Bigfoot sound within 30 blocks is
captured with its timestamp — howls, knocks, grunts, rock throws, and worse
Play tapes back at their original timing; empty tapes give you static,
which is honestly the most authentic cryptozoology experience we offer
The Trail Camera
Strap-mounted camera block that watches a 20-block cone where you aim it
Snaps grainy infrared night-vision frames of Bigfoots and deer that wander
through, complete with the classic timestamp bar
8 photo slots + battery slot; 60-second per-animal cooldown
Bigfoots don't notice it at all — this is how you get the shy ones
The Tree-Knock Stick
Right-click any log to perform a wood knock — no battery needed
Bigfoots within 50 blocks may knock back from THEIR location (triangulate!),
and sometimes one comes to investigate the strange new knocker
The Field Journal
Four tabs: Species Guide, Photo Album, Audio Library, Field Notes
Species entries auto-unlock when you encounter the real animal
Loose photographs and tapes file themselves in automatically
Evidence pickups are logged with day and coordinates
Holds 50 photos / 50 tapes / 100 notes; expand with Journal Refills
Cryptid Core Co Field Operations — v0.3.0 "The Family Update"
The forest just got a lot more crowded. Stage 3 is the biggest update yet:
a full Bigfoot redesign, an entire variant roster, family groups with real
social behavior, and the forest evidence to match.
The Bigfoot Redesign
Completely rebuilt model based on witness sketch references: broad
shoulders, muscular V-shaped torso, prominent brow ridge, long arms
Shaggy silhouette: fur tuft cuboids on the mane, shoulders, and thighs,
plus a ragged fur-coat overlay on the chest
New lifelike animations: breathing, weight shifting, heavier gait,
organic head tracking, carrying and angry poses
The Variant Roster
Age classes: Kid (4 blocks), Young Adult (5), Adult (6), Elder (bigger, silver)
Male and female builds
Biome-locked fur colors:
Brown — everywhere
Black — Dark Forest only
White — snowy biomes + birch forests
Cinnamon — birch forests
Silver — Elders only
Muddy variants of EVERYTHING: Bigfoots get muddy walking through mud
(and rarely spawn that way), then dry off over ~5 minutes
Family Groups
Natural spawns can now be full groups of 5-10 with ~3 kids
25% of groups are led by a silver Elder
Nest system: kids stay near the nest, adults roam up to 200 blocks
and leave to hunt
New Behaviors
CURIOUS KIDS: kid Bigfoots approach you instead of fleeing. Stand still
and they come closer. Do NOT hit one — every Bigfoot within 40 blocks
will hunt you down
HIDING: adults duck behind trees and peek out at you
ROCK THROWING: angry Bigfoots hurl rocks at mid-range (3 damage);
Elders throw constantly. The rocks land as real cobblestone
WOOD KNOCKS: random knocks echo through the forest, more at night
HUNTING: adults hunt rabbits, chickens, cows, and deer, then drag the
kill to a bone pile
BONE PILES: grow through 4 sizes as prey is added. Loot them for bone
meal and rare Bigfoot Teeth — but breaking one angers the group
ELDERS are territorial: hurt ANY group member and the Elder comes for you
New Evidence
Trunk fur: Bigfoots snag fur on tree bark as they pass — collectible
Stick structures: teepees and twisted-branch arrangements mark territory
Deer Variants
Whitetail (forests), Elk (taigas, larger, bonus loot),
Reindeer (snowy, thick grey coat), Sika (birch, small and spotted)
Fawns inherit their parents' variant
Sounds
Full sound event wiring for howls, grunts, hurt/death, footsteps,
wood knocks, rock throws, prey dragging, and deer calls
(Ships with silent placeholders — real audio incoming in a follow-up patch)
Fixes & Tech
Save-compatible with Stage 2 worlds; existing Bigfoots upgrade automatically
White Bigfoot preserved as its own entity for old worlds
No external dependencies
This mod has no additional files

