Cruise Cruise no Mi 0.4.1 (beta)
Curse Maven Snippet
What's new
Cruise Cruise no Mi 0.4.1 (beta)
The villages have faces. Everyone who lives in a village or a town now has a name, and so have the Marines and the pirates who keep it - who no longer stay shut in their post: they walk the square by day and go back at night. No monster spawns in a village any more. And the stairs of the mod's woods and of marble, which were drawn the wrong way when set upside down or at a corner, are fixed.
Requires Minecraft 1.20.1, Forge 47+, Mine Mine no Mi 0.11.5 and AkumaLib 4.3.0 - the latest one, as 0.4.0 did. Client and server.
⚠️ Update the server and every player together. The network protocol changed: a 0.4.1 client cannot join a 0.4.0 server, nor the other way round.
⚠️ Your worlds. A world played with 0.4.0 opens as it is. The people of villages already made get their names as you come near, and their keepers come out of their post the same way.
⚠️ A beta: everything here is playable, but numbers may still move with your feedback.
New
- Those who keep a village walk about in it. The Marines of a post or a base and the pirates of a den or a ship no longer stay shut in their place: their captain and a man or two keep it, the others are on the square by day, at the tavern in the evening, and go back at night. The Revolutionaries stay in their camp. Each has a name, shown with his rank when you look at him.
- "Where are they?" Ask the one at the head of a village somebody keeps: he says how many of them are left, and you see them through the walls for a minute. To take a village by force, they are all to be beaten within three days: one who falls is relieved three days later.
- The people of villages and towns have names. Every inhabitant - villagers, children, guards, the innkeeper, the storekeeper, the clerk, the one at the village's head - has a name of his land, shown with his trade when you look at him. Now and then one tells you who he is, or speaks of a neighbour. The head's window names him and, in a town, those who keep its inn, its warehouse and its hall; and each order of the notice board says who asks. The people of villages already made get their names too.
Changed
- No monster spawns in a village or a town. By night or in a dark corner, no hostile creature appears on the
ground of a village or a town any more, and no phantom comes for whoever stands in one. Monsters still walk in
from outside - a town's guards keep their work - and a village whose people are all dead has its monsters back.
A server can turn this off (
monstersInVillagesundervillagesininocruise-common.toml).
Fixed
- Stairs. The stairs of the nine woods and of marble were turned the wrong way at the corners and when set upside down, and one could see through the ground behind them. They are drawn as any stairs now.
This mod has no additional files

