promotional bannermobile promotional banner

Cruise Cruise no Mi

A profession system for Mine Mine no Mi, inspired by One Piece Unlimited Cruise: 14 trades to level up, each with its workstation, perks and rewards.
Back to Files

Cruise Cruise no Mi 0.1.0

File nameinocruise-0.1.0.jar
Uploader
inovactioinovactio
Uploaded
Sep 26, 2026
Downloads
8
Size
2.6 MB
Mod Loaders
Forge
File ID
8980720
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cruise-cruise-no-mi-1712726:8980720")

Learn more about Curse Maven

What's new

# Cruise Cruise no Mi 0.1.0 The first release. A Forge addon for **Mine Mine no Mi** that brings the professions and the island life of _One Piece: Unlimited Cruise 2_: **fourteen trades** to learn, each with its own workstation, its perks and its advancements - fish and creatures to catch, the game's dishes to cook, tools, weapons, clothes, boats and music to make, merchants to sell to, maps to follow. Names, recipes and art follow the game. Requires Minecraft **1.20.1**, Forge **47+**, **Mine Mine no Mi** 0.11.5 and **AkumaLib 2.7.0** or newer. Client and server. JEI or EMI recommended: every workstation, fish, creature and find shows in them. ⚠️ **Solo or Crew**: in single player every trade is yours; on a dedicated server each player **chooses one**, in Mine Mine no Mi's character creator, and the crew shares out the work. The server can change it. ⚠️ **Some of the base mod's recipes move to the trades**: its weapons (Jitte, Mace, Pipe, Scissors, Cannon, bullets, handcuffs…) are made by the **Blacksmith**, the Clima-Tacts by the **Inventor**, the Umbrella, Medic Bag and Flag by the **Tailor**. A server can put them back on the crafting table in `config/inocruise-common.toml`. *** ## The trades * **Fisher** - 37 fish with their sizes, by biome and depth, up to the lava; better rods and rod parts; the **Sea Kings**, fought and landed from level 44. * **Hunter** - some thirty creatures caught with the net or in traps, in every land and underground; the **Tannery** (leather, lanterns, bait, lures, a specimen case). * **Farmer** - seven fruit trees, plantations (rice, bitter grass, cactus, herbs, mushrooms), golden orchards in the sky. * **Cook** - the game's 29 dishes at the **Kitchen**, of three qualities, each with a meal buff. * **Inventor** - the game's tools and dials at the **Workshop**: reels, sieves, nets, traps, their parts, and the instruments the Musician plays. * **Chemist** - remedies, powders and battle balls at the **Laboratory**, up to the Rumble Ball. * **Miner** - finds in the rock, from Iron Scrap to diamonds, and the **Masonry**. * **Lumberjack** - three great trees of the story: the Kuuigosu, the Burning Tree and the colossal Treasure Tree Adam. * **Carpenter** - boats of four hulls and four shapes at the **Shipyard**, hull parts, lockers, the Auction House. * **Blacksmith** - the base mod's weapons nobody could make, at the **Forge**, up to Brook's Soul Solid. * **Tailor** - a hundred hats, capes, masks and every character outfit of the base mod, at the **Sewing Table**, and the boats' sails. * **Merchant** - better prices, contracts, the Auction House, and **treasure hunts**: torn maps to decipher, a chest at the X, now and then a Devil Fruit box. * **Navigator** - the **Log Pose**, the **Barometer**, **Sea Charts** to the nearest village, wreck or Marine base, the **Eternal Pose**, and a **log book** of every land and place you have seen. * **Musician** - scores in three tiers, played on a flute, a violin or a guitar, to buff your whole crew. ## Across the trades * **Levels and perks**: every trade has its own curve and perks along the way; its page in the profession book (K) shows what each level unlocks. * **Five merchants** come to villages and the wild - the Fishmonger, the Hunting Merchant, the Travelling Cook, the Prospector and the Materials Trader - and buy what the trades make, for **Belly**. Each brings **contracts**. * **The Auction House**: one market for the whole server. * **The Bestiary** and **the log book**: every fish, creature, land and place you find, with rewards as you fill them. * **Potion of Forgetting** (Crew mode): change trade, starting over. * **Advancements**: a tab per trade, 185 in all, and Jack of All Trades for whoever reaches level 5 in all fourteen. ## Configuration * `config/inocruise-common.toml`: how often the merchants come, and which base-mod recipes stay on the crafting table. * `/serverconfig/akumalib-server.toml` (AkumaLib): Solo or Crew, and how fast each trade levels.

This mod has no additional files