Crownfall Medieval Kingdoms

Mount & Blade meets EU4, inside Minecraft, on a real Earth map — built for servers.
Crownfall turns your world into a living medieval age. Autonomous cities grow street by
street into true cities. A real coin economy replaces emerald barter. Armies muster in
minutes at a Barracks — no villager kidnapping, ever. Player- and AI-led nations spread
across a **real-world Earth map**, forge alliances, and wage coalition wars over provinces
and whole countries — all while monsters haunt the wilds. You begin a Freeman. You may end
an Emperor.

 

> Forge 1.20.1. One dependency: **GeckoLib**. Singleplayer and dedicated servers both fully
> supported. Works alongside Epic Fight, JEI, and MineColonies — no vanilla-village mixins,
> namespace-isolated, `crownfall.`-prefixed attributes.

 

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## Living Settlements

 

The **Folk** are not villagers. Their cities found themselves in fertile land, lay roads,
and build block by block through five stages — Hamlet, Village, Town, City, Capital — raising
palisades, stone walls, gates and keeps as they grow. Cities tick even when nobody is nearby,
and a fast-forward reconciler completes anything that finished while you were away. After a
war or a monster raid, builders work the **Repair Ledger** until the city is whole again and
trade resumes on its own. Charter a vanilla village into a Folk hamlet, or found your own.

 

## Real Coinage

 

Copper Penny, Silver Groat (100 pennies), Gold Crown (100 groats) drive every trade, wage,
tax and recruitment. Carry a **Coin Purse** — picked-up coins flow straight in. Mine **Silver
Ore**, then mint ingots into coins at a **Mint** (a 10% fee funds the city treasury). Around
forty goods carry supply-and-demand prices that swing with production and war. A deterministic
economy simulation keeps the whole thing from inflating or collapsing.

 

## Effortless Armies

 

Open a **Barracks**, pick a unit, pay coins — a soldier walks out the door. Nine units from
Levy Spearman to Mounted Knight and Siege Engineer, with real counters (pikes beat cavalry,
crossbows punch plate, cavalry runs down archers). Command them with the **Marshal's Baton**
(follow, hold, patrol, garrison, assault, retreat; five formations, three stances) and rally
with the **War Horn**. Kills promote units through Veteran and Elite. Pay daily wages or they
desert. Off-duty soldiers serialize into a **Muster Post** — no entity leaks, no losses. Need
an army *now*? Hire a mercenary company at the **Tavern**.

 

## The Old World

 

A world preset that is planet Earth at 1200 AD, generated from real elevation data: recognizable
coastlines and mountain ranges, the Bosphorus, the Nile, the Alps and Himalaya. **44 historic
nations** from England and France to the Sultanate of Rum, Byzantium, the Ayyubids, Song China
and Kamakura Japan — placed at their real capitals with original, heraldic-flavoured arms. The
Americas, Oceania and inner wilds are open for colonization. Choose a starting realm on your
first join.

 

## Wars, Sieges & Coalitions

 

Nations hold **provinces**; diplomacy runs on opinion, treaties and casus belli. Declare war
(a war-chest deposit brakes griefing), fight field battles that autoresolve when far away and
materialize as real companies when near. Build five **siege engines** — Trebuchet, Mangonel,
Ballista, Battering Ram, Siege Tower — to breach walls, then **occupy** a city for taxes or
**raze** it to a Ruin. Grow too large and the world forms a **coalition** against you. Peace
deals transfer provinces, exact reparations, or release nations. No war drags on forever.

 

## Beasts of the Wild

 

Trolls, werewolves, wyverns, dragons, giants, barrow wights, basilisks and sea serpents — plus
the Elder Dragon and the Lich of the Barrows — lair **only in their home regions**. An active
lair infests its province, bleeding trade until you clear it. Take contracts at a **Bounty
Board** for coin and renown; rare **artifacts** (Wyrmfang Blade, Wolfsbane Charm, Barrow Crown,
Giant's Belt and more) drop from the mighty and repair with coins.

 

## Heraldry, Titles & Logistics

 

Renown raises your **title** from Freeman to Emperor, lifting your army cap and charter rights.
Design your own arms in the **Heraldry Designer** — field, division and charge, from lion to
fleur-de-lis — and your soldiers march under your livery. **Caravans** carry goods between
cities (escort one for coin, raid it in war); build **Docks** to launch a Transport Cog or War
Galley, load your troops and cross the sea — even island realms can be invaded from the water.

 

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## FAQ

 

**Forge only?** Yes — Forge 1.20.1 (47.x). Never Fabric or NeoForge.

 

**Dependencies?** Exactly one: **GeckoLib 4.x** (animated monsters). Everything else is pure
Forge + vanilla.

 

**Does it work with other mods?** It coexists cleanly with Epic Fight, JEI and MineColonies —
no vanilla-village mixins, isolated namespace, prefixed attributes. Combat stays vanilla-compatible.

 

**How do I enable the Earth map on a server?** Set `level-type=crownfall:old_world` in
`server.properties`. See `server-starter-README.txt`.

 

**Singleplayer?** Fully playable — AI nations run the whole strategic layer around you.

 

**Can I turn things off?** Yes — server/common/client TOML configs cover sim caps, recruit
costs, war windows, peacetime protection, block-damage-in-war-only, monster density, map scale
and more.

 

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## Gallery shot list (for the CurseForge page)

 

1. An S3 city at dusk, seen from its walls.
2. A coalition war on the political map (M).
3. A trebuchet volley breaching a gate.
4. A dragon over the Alps.
5. The Heraldry Designer with a finished coat of arms.
6. A company of soldiers in matching surcoat livery.
7. A caravan on the road between two cities.
8. A War Galley landing troops on a foreign coast.
9. The starting-nation selection screen on the Earth map.
10. A Bounty Board contract and a cleared lair.

 

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## Inspired by (no assets used)

 

Crownfall is an original, clean-room work. It was *inspired by* — and takes no code, art,
models, sounds or structures from — these mods, with thanks to their authors: MineColonies,
Recruits and Workers (talhanation), Valarian Conquest, Medieval Siege Machines, Small Ships,
Astikor Carts, Epic Fight, Iron's Spells 'n Spellbooks, and the medieval building-block and
decoration families of the CurseForge medieval scene. Please support the originals.



The Crownfall Medieval Kingdoms Team

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