Crossroads MC

A mod about unusual automation

File Details

crossroads-1.20.1-2.10.0.jar

  • R
  • Jan 20, 2024
  • 4.56 MB
  • 510
  • 1.20.1
  • Forge

File Name

crossroads-1.20.1-2.10.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crossroads-mc-250231:5047868")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

+Fancy new renderer for reagents in alchemy blocks, replacing the old particle effects

+Dispensers can now place/remove glassware from the glassware stand and electrolyzer

+Glassware stand can now be turned upside-down with a wrench, allowing solid/liquid reagents to flow down out of the glassware into a conduit

-Removed the ability to make glassware stand act like a pump with a redstone signal

*Changed the way alchemical tubes move reagents. They are now generally slower but more consistent and controllable.

*Alchemy conduit now only stores 1

*Changed capacity of alchemy vessels to be multiples of 8

*One bucket of distilled water is now worth 8 units of water reagent instead of 10

*Omnimeter now works from offhand

+Tesla coil base can now accept electric items other than leyden jars, to charge items from other mods. Only the leyden jar increases the FE capacity of the tesla coil itself.

+Hoppers,etc can now add/remove items from the tesla coil base

+Circuits now read the temperature of thermal conduits

*Increased the effective heat capacity of reagents compared to heat cables

*Tweaked models/textures for all alchemy blocks that handle reagents

*Clockwork stabilizer now uses same hitbox as regular beam stabilizer

*Recolored alchemical salt, water reagents

*Recolored distilled water slightly

-Deprecated cooling coil

*Bugfixes