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Crossroads MC

A mod about unusual automation

File Details

crossroads-1.19-2.9.3.jar

  • R
  • Feb 13, 2023
  • 4.52 MB
  • 148
  • 1.19.2+1
  • Forge

File Name

crossroads-1.19-2.9.3.jar

Supported Versions

  • 1.19.2
  • 1.19.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crossroads-mc-250231:4394652")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

+Added Blood Effigy, a witchcraft block that allows performing beam effects on any entity/player from anywhere in the world using a blood sample. Limits the beam power to 1 (configurable), and has a risk of backfiring if the blood sample is spoiled.

+Added mainspring; broken clockwork items are no longer destroyed, but stop working until the mainspring is replaced in an anvil. Updated recipes to use mainsprings

+Players with an equipped beam cage will charge the beam cage when hit by a beam (annuls the beam effect)

+Added copshowium recipe to generate more molten copshowium using molten copshowium as an input

+Added Lightning Rod Extension, a (mostly) decorative block designed to extend vanilla lightning rods. Doesn't attract lightning (only the vanilla lightning rod on the tip does that), but if the lightning rod gets charged, so will the entire extension, with the associated effects.

*Improved model, textures, sound effects, particles for formulation vat, potion brewing vat, blood centrifuge, nutrition vat

*Renamed Miller-Uray capsule to Life-Spark Capsule

*Permanent potion effects are now limited to potion intensity 1. Configurable. Does not apply to genetic strain.

*Updated Chinese translations

*Fixed sorting hopper (Essentials item) not loading properly when Crossroads is installed

*Fixed density plates consuming item in Creative

*Fixed regular beam reflector having the sensitive beam reflector's tooltip

*Fixed nonviable clones with souls being trapped in a living hell

*Nonviable clones now have a custom death message

*Improved alchemy reagent effect-range calculations

*Reduced operating speed of formulation vat at low temperatures

*Beam code optimizations
*Fixed incorrect damage magnitude from void-potential beams

*Buffed the stasis storage, as spoiled items are now instantly re-wound to fresh with a time beam instead of needing to rewind the whole time spent spoiled.
*Improved blood sample tooltips for blood samples from complicated clones.
-Removed the temporal entropy effect that did a void-potential AOE damage