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Crossroads MC

A mod about unusual automation

File Details

crossroads-1.18.2-2.8.0.jar

  • R
  • Jun 1, 2022
  • 4.38 MB
  • 106.1K
  • 1.18.2
  • Forge

File Name

crossroads-1.18.2-2.8.0.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crossroads-mc-250231:3813964")
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+Added item cannon, a technomancy block. Similar to the beam cannon, the pitch and yaw are adjusted by rotary inputs and can be locked in place. Any inserted item is launched, with launch speed controlled by a circuit signal. Item travel distances of 100+ blocks are achievable. Shells launched by the item cannon act as projectiles, breaking on impact.

+Added fire detector, an alchemy block which senses distance to nearest flame cloud.

+Equilibrium beams now push blocks like a piston, but ignore stickyness of blocks. They also have a 'tractor beam' effect with entities when used with a beam cannon/beam staff. Void-Equilibrium beams are the same as equilibrium, but pull instead of push. Renamed 'Equilibrium' to 'Force'. Renamed 'Cataclysm' (void-equilibrium) to 'Disruption'.

+Stability beams now have the equilibrium effect of suppressing explosions.

+Flame clouds now make a sound when spawned

+Blood pouches can be filled by dispensers.

+Added an entity tag for mobs damaged by salt, rather than hardcoding it.

+Added missing expandus beam extract recipe
*Fixed missing reference to Witchcraft in a tooltip.
*Thrown shells now use item physics for movement.

*Tweaked beam cannon model 
*Slightly slowed down flame clouds
*Flame clouds now stagger effects over the surface over time, to reduce lag and make the effect less discrete
*Flame clouds without alchemical salt now sets mobs on fire
*Flame clouds now have a different texture, which is actually tiled instead of stretched.

*Increased alpha (rendering) of flame clouds
*Damping powder range is now based on distance to the edge of the flame cloud instead of the center
*Fixed incorrect path sigil chat messages
*Fixed entropy sink not working below Y=0
*Fixed anomaly in shell glassware model

*Fixed the syringe not clearing treatment after use on other entities in creative mode
*Fixed the syringe not applying instant effects properly

*Fixed missing icon for soul transience potion effect
*Fixed hydroponics trough disabling rendering of the top of the block below it in some cases

*Fixed rare crash in creative mode menu

*Fixed changing the element in a crystal master axis with a void beam not resetting the timer

*Fixed several crashes related to rendering blood centrifuges