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Crossroads MC

A mod about unusual automation
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crossroads-1.16.5-2.6.4.jar

File namecrossroads-1.16.5-2.6.4.jar
Uploaded
Mar 21, 2021
Downloads
35.8K
Size
3.7 MB
Mod Loaders
Forge
File ID
3246384
Type
R
Release
Supported game versions
  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crossroads-mc-250231:3246384")

Learn more about Curse Maven

What's new

+Added Magicae, an elemental alchemy reagent for enchantment, thus completing the set of elemental reagents. It terraforms to mushroom island.
+Added code for an end biome and a jungle biome terraforming effect. No reagents currently use them, but custom reagents can implement the effects.
*Giant mushrooms, endstone, and purpur are now all terraformable
*Improved the format of beam outputs, to include beam power and to color code information (red, green, blue text for color codes and beam constituents)

*Fixed worldgen of ores occurring even when disabled in the config if another world where they were enabled was loaded first.
*Fixed storage vessels, reaction vessels, fluid tanks, and heat reservoirs losing their contents when broken using a tool with the Acquisition enchantment from the Charm mod.

*Updated Mandarin translations. This was a group effort by several people, including kappa-maintainer and Water-Moon. If I've missed anyone who contributed translations in the credits, that was an error on my part; poke me and I'll correct it. 

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