crossroads-1.16.3-2.5.0.jar
Curse Maven Snippet
What's new
+Added the Sequencer, a new(-ish) Technomancy block. It's like the Redstone Registry from CR1, but better. Stores a sequence of UI defined values and outputs them to a circuit in order, advancing one step with every strong redstone pulse.
+Added the ability to dye individual blades on the wind turbine by using dye on the turbine block. The dye is not consumed, and all 4 blades can be dyed different colors.
+Redirectors, splitters, and siphons now change texture based on redstone input
+Russian translations, courtesy of Lucksinia Grimhold
*New textures for a large number of blocks and items. Textures are being crowdsourced from the community. If you'd like to contribute a texture or two (or even a model or sound), join the Discord; we'd love the help.
New textures and models include:
**New textures for solid forms of chlorine, eldrine, fusas, quicksilver, stasisol, SO2, and voltus courtesy of marbles-box
**New lens frame textures, courtesy of Unnamed1334
**New textures for the fluid tube, courtesy of DA
**New beam block textures, courtesy of Unnamed1334
**New shell/phial/flask textures, and new shell model, courtesy of marbles-box
**Blast furnaces now change texture to a new off texture when not running
*Wind turbines now produce a random amount of power between +-5 and +-25 J/t, with average +-15J/t, instead of +-10 OR +-20 J/t, with average +-15J/t
*All wind turbines in the world now produce the same power
*Wind turbines no longer use random number generation when deciding power outputs. Power output changes continuously instead of jumping (but still jumps from +5J/t to -5J/t and vice-versa)
*Fireboxes can now have non-fuel items (empty buckets) pulled out of them by automation
*Fireboxes now have a maximum burn time of 4000 ticks (configurable)
*Changed lens frame recipe to use 8 bronze nuggets + 1 pure quartz instead of 8 smooth stone + 1 pure quartz
*Fixed Stirling engines not reading/writing NBT properly
*Fixed temperature regulators misbehaving when output temperature was higher than target temperature. Heat transfer is now truly unidirectional (forward only in red mode, reverse only in blue mode)
*Fixed shells rendering as empty when thrown
*Redid the wind turbine model to be cleaner and more traditional (still a rustic Holland style windmill). Also made the model larger- from a 4x4 to a 6x6
*Tweaked how facades are placed onto mechanisms: Clicking against an axle or gear now tries to place inside that blockspace first, before trying to place in the adjacent blockspace.
*Adjusted the block harnesses, sounds, and materials of most Crossroads blocks to make them more consistent.
*Fixed a large number of Crossroads blocks not requiring a pickaxe to drop the item (they still took extra time to break; they just dropped the item in the end anyway)
*Fixed the drill not dropping items in some cases
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