promotional bannermobile promotional banner

Crossroads MC

A mod about unusual automation
Back to Files

crossroads-1.16.3-2.5.0.jar

File namecrossroads-1.16.3-2.5.0.jar
Uploaded
Oct 31, 2020
Downloads
8.1K
Size
3.3 MB
Mod Loaders
Forge
File ID
3098416
Type
R
Release
Supported game versions
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:crossroads-mc-250231:3098416")

Learn more about Curse Maven

What's new

+Added the Sequencer, a new(-ish) Technomancy block. It's like the Redstone Registry from CR1, but better. Stores a sequence of UI defined values and outputs them to a circuit in order, advancing one step with every strong redstone pulse.

+Added the ability to dye individual blades on the wind turbine by using dye on the turbine block. The dye is not consumed, and all 4 blades can be dyed different colors.

+Redirectors, splitters, and siphons now change texture based on redstone input

+Russian translations, courtesy of Lucksinia Grimhold

*New textures for a large number of blocks and items. Textures are being crowdsourced from the community. If you'd like to contribute a texture or two (or even a model or sound), join the Discord; we'd love the help.

New textures and models include:

**New textures for solid forms of chlorine, eldrine, fusas, quicksilver, stasisol, SO2, and voltus courtesy of marbles-box

**New lens frame textures, courtesy of Unnamed1334

**New textures for the fluid tube, courtesy of DA

**New beam block textures, courtesy of Unnamed1334

**New shell/phial/flask textures, and new shell model, courtesy of marbles-box

**Blast furnaces now change texture to a new off texture when not running

*Wind turbines now produce a random amount of power between +-5 and +-25 J/t, with average +-15J/t, instead of +-10 OR +-20 J/t, with average +-15J/t

*All wind turbines in the world now produce the same power

*Wind turbines no longer use random number generation when deciding power outputs. Power output changes continuously instead of jumping (but still jumps from +5J/t to -5J/t and vice-versa)

*Fireboxes can now have non-fuel items (empty buckets) pulled out of them by automation

*Fireboxes now have a maximum burn time of 4000 ticks (configurable)

*Changed lens frame recipe to use 8 bronze nuggets + 1 pure quartz instead of 8 smooth stone + 1 pure quartz

*Fixed Stirling engines not reading/writing NBT properly

*Fixed temperature regulators misbehaving when output temperature was higher than target temperature. Heat transfer is now truly unidirectional (forward only in red mode, reverse only in blue mode)

 

*Fixed shells rendering as empty when thrown

*Redid the wind turbine model to be cleaner and more traditional (still a rustic Holland style windmill). Also made the model larger- from a 4x4 to a 6x6

*Tweaked how facades are placed onto mechanisms: Clicking against an axle or gear now tries to place inside that blockspace first, before trying to place in the adjacent blockspace. 

*Adjusted the block harnesses, sounds, and materials of most Crossroads blocks to make them more consistent.

*Fixed a large number of Crossroads blocks not requiring a pickaxe to drop the item (they still took extra time to break; they just dropped the item in the end anyway)

*Fixed the drill not dropping items in some cases

This mod has no additional files