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Crosshair Corsair

Styleable selection box, and reacharound placement for bridging without looking down
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crosshair-corsair-justfatlard-1.0.1.jar

File namecrosshair-corsair-justfatlard-1.0.1.jar
Uploader
justfatlardjustfatlard
Uploaded
Sep 16, 2026
Downloads
157
Size
67.0 KB
Mod Loaders
Fabric
File ID
8897340
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:crosshair-corsair-1684178:8897340"

Learn more about Curse Maven

What's new

Rebuilt for Minecraft 26.3.

  • The reacharound stops competing for the click. Vanilla tries both hands, so a block in one of them used to jump the queue ahead of a bow, food or an ender pearl in the other; now neither hand holding something with a use of its own lets the reacharound near the click.
  • Where the block would land somewhere other than the outline says - scaffolding climbs to the top of its own stack rather than sitting beside it - there is no reacharound at all. An outline that lies is worse than no outline.
  • Every held-item setting takes all four words, everywhere: always, targeting (something is under the crosshair), interactable (this item would do something to it) and never. Some took only two before, so a tightening in the menu could deliver a loosening.
  • A shield takes the crosshair only when a click would actually raise it - in your main hand, or in your off hand with the main one empty - so sword and board still reads as the sword.
  • The attack indicator keeps vanilla's own terms and keeps showing while the crosshair is hidden: it is about your weapon's cooldown, not about what you are pointing at. F3's 3D crosshair stands this mod down entirely, and spectators get vanilla's element untouched.
  • The config file rewrites itself whenever it is missing a key, so a setting added by an update is never left hidden in an old file.

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