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Croparium

Mining using hands is extremely unhealthy! This mod make resources growable!
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Croparium 5.0.22

File namecp_lib-5.0.22-neoforge-1.20.1.jar
Uploader
LitQALitQA
Uploaded
Aug 8, 2026
Downloads
5
Size
2.3 MB
Mod Loaders
NeoForge
File ID
8602682
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

NeoForge

implementation fg.deobf("curse.maven:croparium-1349954:8602682")

Learn more about Curse Maven

What's new

New Content

For a long time, biomass embryo shards have been a persistent pain point for players. In the early game, players could only rely on the stonecutter to extract biological material with a low probability, making it incredibly easy to fall into a shard shortage during the initial exploration phase. Entering the mid-game, while various biomass crops can steadily produce resources, there is no mechanism to convert other crop types back into shards. If you want to continue farming, you can only keep consuming shards, and replenishing them is exceedingly difficult — a problem that persists even into the late game. This update introduces a mob drop mechanism; daily mob grinding can now yield shards, filling the gap in obtaining biomass embryo shards to a certain extent.

  • When killing a mob, there is a chance for it to drop 1 or more biomass embryo shards. If the tool in your main hand or offhand has the Looting enchantment, both the drop chance and the expected number of drops will increase.
  • Added the config option biomass shard base drop factor on mob kill, which controls the base weighting for biomass embryo shard drops from mob kills. Higher values increase both the drop chance and the drop quantity. The default value is 0.51.

Changes

  • Optimized the texture of embryo shards.
  • Optimized the addon mod detection scanning and mapping table creation logic. Game loading and map opening speeds are now faster.
  • When an addon mod is successfully loaded and its corresponding mapping content is added, relevant information will now be output in the log.

Fixes

  • The reactor core’s effective range was abnormal, causing numerous areas that should have been active to fail to trigger the scanning function.
  • Mature Glowstone crops: right-click harvesting yielded no drops, and left-click breaking only dropped seeds.
  • Corn plants from Corn Delight could be matured by a reactor core equipped with an agricultural reaction module, but when the reactor core automatically harvested the mature corn, no items would drop.
  • End stone farmland would no longer degenerate back into End stone when there was no dragon’s breath fluid nearby.

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