Criticality

Adds reactors to the game

 

Criticality adds multiblock nuclear reactors modelled on the real designs, and the steam plant to run them.

13 reactors, each its own building and its own way of failing: Graphite Pile, TRIGA, PWR, BWR, CANDU, RBMK, Magnox, AGR, HTGR, Microreactor, Molten Salt Reactor, LFTR and a Sodium Fast Breeder.

A real simulation every tick: neutron kinetics, xenon, decay heat, temperatures, pressure, boiling and burnup. Control rods, AUTO regulator, SCRAM, and trips you can switch off at your own risk.


Steam plant: boilers, steam engines, a multiblock turbine you build blade by blade, cooling towers, pipes and cables.
Inspection Goggles: look at any pipe, machine or reactor block to see what flows through it and what it is doing.


Operator's Manual with a step-by-step start-up for every reactor, and a **Structure Projector** that shows every blueprint as a hologram.


Meltdowns: steam explosions, hydrogen burns, corium and mushroom clouds that leave irradiated ground. World damage can be turned off for servers.

Mekanism support: This is the core feature of the mod, as all of the energy can be converted to mekanism energy.

The mod is in a very early state, i dont know if i will update it or not, it depends on how the mod will sit with downloads

Forge 1.20.1, NeoForge 1.20.1 and NeoForge 1.21.1. No other mods required.

Criticality Team

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