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CRFP

Admin-only timer-based chunkloaders backed by fake players. Full vanilla simulation — mobs spawn, random ticks fire, redstone runs, farms work like a real player is AFK. Per-world audit log, persistent timers..
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[1.0.1] crfp

File namecrfp-1.0.1.jar
Uploader
saunhardysaunhardy
Uploaded
Sep 8, 2026
Downloads
54
Size
42.8 KB
Mod Loaders
NeoForge
File ID
8839128
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:crfp-1521549:8839128"

Learn more about Curse Maven

What's new

Version 1.0.1

Added

  • Added restore events to the audit log (/crfp history) recorded whenever a loader is placed back into the world after a server restart.
  • Added a Status line to /crfp info showing whether a loader's fake player is active or pending, and the reason for any failed placement attempts.

Fixed

  • Fixed loaders being permanently deleted after a restart if placement failed (for example because another mod's login handler threw an error). They are now kept in the save file and retried with increasing delay (5 s up to 60 s); affected loaders show as NOT PLACED in /crfp list and their countdown is paused until they are in the world.
  • Fixed fake players that were removed from the player list by another mod being counted as actively loading chunks. The affected loader now falls back to the pending state and is re-placed automatically.
  • Fixed crashes losing all countdown progress since the last command. Loader state is now autosaved every 30 seconds and flushed on server stop via ServerStoppedEvent.
  • Fixed a partial login failure leaving an unmanaged fake player standing in the world.
  • Fixed the renamed join announcement not being suppressed for fake players.
  • Fixed a throwing PlayerLoggedOutEvent handler or a version-mismatched mod being able to crash the server during chunk-loader tick, expiry, or shutdown.

This mod has no additional files