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CreRaces (Do not use)

Ever wanted to be more than just a human? Explore new races in CreRaces!

File Details

CreRaces - 1.19.2 - 1.1.9pre1

  • B
  • Feb 19, 2025
  • 19.32 MB
  • 30
  • 1.19.2
  • Forge

File Name

creraces-1.19.2-1.1.9pre1.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:creraces-experimental-841646:6211409")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Beta 1.1.9: Pre-Release 1

Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time

+ The Featherstorm effect now also uses Attribute modifiers
+ Fixed a formatting error in the Slingshot's item description
+ Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before
+ Fixed some typos and oversights in the CreRaces Handbook
+ Actually fixed the Aurai's A1 this time
+ Removed some unused variables
+ Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen
+ Changed how Dimension ResourceKey's are grabbed (Removed the Dimension variable as a result)
+ Removed the MultiKill system as it was moved to my mod: "Clash of Fates" a while ago
+ Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins
+ The Dryad's pocket dimension now uses Coins to expand instead of SkillPoints
+ You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)
+ Dryad saplings now behave a lot more like Vanilla saplings do
+ Added the "Crimson Skyfall" and its arrow as the alternative to "Spectral Skyfall"
+ Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn't go down again
+ Fixed a bug where the Dragonborn didn't take damage from overheating
+ The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy
+ Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between "AbilitySwitching" using 2 or 4 keybinds)
+ Some blocks/items now call vanilla textures instead of replica mod textures
+ Added a new command "/RaceDebug" for debugging
+ Added a config for toggling Mermod compatibility
+ You're now once again given the Mermod necklace when selecting the Mermaid
+ You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)
+ Changed some default values in the "creraces-common" config file
+ Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities
(Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)