CreepyPastaCraft Mod Revival

Recreated port of the mod from the old 1.4.7 and 1.7.10 CreepyPastaCraft mod, it also adds new features from the 1.12.2 and 1.19.4 ports, as well as new features specific to this port.

File Details

CreepypastaCraft-Revival-1.20.1-Definitive-5.2.0.jar

  • R
  • Jun 18, 2026
  • 13.11 MB
  • 123
  • 1.20.1
  • Forge

File Name

CreepypastaCraft-Revival-1.20.1-Definitive-5.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:creepypastacraft-revival-1516203:8275077")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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📦 CreepypastaCraft V5.2.0

  • Slenderman Behavior Rework: Slenderman has received a major AI update to make him feel more mysterious, unpredictable, and closer to his classic stalking behavior.

  • Stalker Mode: Slenderman now has a 45% default chance to spawn in “watch/stalk” mode. In this state, he will not attack immediately. Instead, he silently watches the player from a distance.

  • Temporary Observation: While in stalker mode, Slenderman will keep looking at the player and then disappear after around 45 seconds if he is not provoked.

  • Aggression Scaling: If Slenderman takes damage or drops below 75% health, he will become aggressive and start attacking the player.

  • Health-Based Speed: The lower Slenderman’s health gets, the faster and more dangerous he becomes.

  • Improved Detection: Slenderman’s detection range has been increased to 128 blocks, allowing him to notice players from much farther away.

  • Configurable Healing: Added a new config option, slender_heal_amount, allowing players to control how much health Slenderman regenerates over time.

  • Cosmetic Attack Animation Config: Added slender_attack_animation. When set to false, Slenderman can still deal damage, but without using the arm attack animation.

  • Improved Melee Reach: Slenderman’s melee attack range has been increased so he can hit mounted players more reliably, including players riding Striders.