
What if every TNT were a creeper?
Creeper TNT Species adds 50 new creepers, each one with its own look and its own explosion: from the orange x5 Creeper to the x1000, nukes that launch into the sky and come crashing back down, meteor showers, volcanoes, tornadoes, tsunamis and black holes. Hatch any of them in the Creeper Incubator, tamed or wild.

50 creepers
- Power: x5, x10, x20, x50, x100, x250, x500 and x1000.
- Nukes: Mini Nuke, Little Boy, Fat Man, Nuclear, Atomic, Hydrogen and Tsar Bomb. The big ones do not just blow up: when their fuse runs out they fly up into the sky, vanish for a few seconds and fall back down at full speed, leaving a crater of glass and radioactive fallout. Hiding in a cave will not save you: they hit the ceiling and come straight back down.
- Space: Meteor, Comet, Asteroid, Supernova and Black Hole.
- Fire: Fire, Napalm, Hellfire, Magma, Firenado and Volcano.
- Ice and water: Ice, Snow, Blizzard, Water and Tsunami.
- Weather and earth: Lightning, Thunder, Tornado, Earthquake and Sandstorm.
- Dimensions: Nether, End, Void and Soul. Biological: Acid, Biohazard and Plague. Strange: Gravity and Ender.
- Five of their own: the King Creeper (wears a crown and releases five creepers when it blows up), the Ghost Creeper (almost invisible until it is close), the Magnet Creeper (pulls you in while it hisses), the Jumper Creeper (leaps at you) and the Splitter Creeper (splits into three little creepers when it dies).


Every creeper is different
- Each one explodes exactly like its TNT from TNT Expansion.
- Its own texture, made from the creeper's pattern: radiation symbols, a golden star, lava cracks, lightning bolts, a biohazard sign... and many of them glow in the dark.
- Bigger creepers for bigger explosions, and a longer fuse with a deep rumble before the powerful ones go off, so you have time to run.
- Struck by lightning they get charged and explode twice as big.
- Sensible immunities: fire creepers do not burn, water creepers do not drown, ice creepers do not freeze, nukes ignore radiation.
- They drop gunpowder and Creeper Dust and, with TNT Expansion installed, sometimes their own TNT.
- They respect the
mobGriefinggame rule: with it off they hurt, but do not break blocks.

The Creeper Incubator
- Every creeper drops Creeper Dust. Four dust and a soul sand (or soul soil) make a Creeper Soul.
- Craft the Creeper Incubator with glass, a Creeper Soul, iron and a block of redstone.
- Pick any of the 50 creepers and watch it grow inside the glass tube for 30 seconds.
- The price is the recipe of its TNT in TNT Expansion, plus a Creeper Soul. With TNT Expansion installed you can also just put in the TNT itself.
- Tamed: it hatches peaceful and only explodes if something hits it or you light it with flint and steel. Wild: it hatches like any other creeper, and it comes for you.
- Use a Creeper Soul on a creeper to charge it. A Creeper Soul and a skeleton skull make a creeper head.


Commands
/creepertnt list and /creepertnt spawn <creeper> [position] [charged] (operators). All 50 also have spawn eggs in their own creative tab.
Versions
| Loader | Minecraft |
| NeoForge | 1.20.2 - 26.3 |
| Fabric | 1.20 - 26.3 (needs Fabric API) |
| Forge | 1.20 - 26.3 |
Requires TONI's TNT Lib 1.4.1 or later. TNT Expansion is recommended (cheaper incubator recipes, TNT drops), not required.
FAQ
Do they spawn naturally? Not in this version: use the spawn eggs, the command or the Creeper Incubator.
Do players need it? Yes, it adds new mobs, items and a block: install it on the server and on every client.
Will the Tsar Bomb Creeper destroy my base? Yes. Turn mobGriefing off if you only want the show.

